User manual ABSTRACT CE CONTROLLER CLUB64

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Manual abstract: user guide ABSTRACT CE CONTROLLER CLUB64

Detailed instructions for use are in the User's Guide.

[. . . ] CE Controller - Club64 Contents Contents 1. A QUICK GUIDE TO THE CONTROLLER 3. 1 WHAT IS A HEAD, AND HOW DOES THE CONTROLLER TALK TO THEM?3. 3 MANUAL OPERATION 3. 4 USING SCENES - STATIC POSITIONS 3. 5 USING CHASES - SEQUENCES OF SCENES 3. 6 LIGHT SHOW 3. 7 CUSTOMISING HOW THE CONTROLLER WORKS 3. SETTING UP 3. 1 CONNECTING UP THE CONTROLLER 3. 2 SETTING UP THE CONTROLLER 4. [. . . ] If you have a scene selected and you run a chase, the first step of the chase will crossfade from the scene (the crossfade time will be determined by the chase crossfade setting). This also applies when recalling scenes or chases. Page 31 Bank 8. Bank The function of the Bank button varies depending on what the controller is doing when you press it. If you are saving or recalling Chases, then the button allows you to change the Chase Bank. If you are saving or recalling Scenes, then it allows you to change the Scene Bank Otherwise the button will display a warning message and do nothing. 8. 1 Chase bank select If you press Bank while you are recalling a chase, or while you are selecting a chase number to save, then you will be asked to select a chase bank. If you are recalling a chase, you can choose from banks 1 to 8; banks 1-4 are user programmable and banks 5-8 are pre-programmed. If you are saving a chase, you can only choose banks 1-4. 8. 2 Scene bank select If you press Bank at any other time, you will set the Scene Bank. There are 32 possible scenes, but you can only write to the bottom 24. The first time you press Bank, the unit will say Select sc bank 1-16 [Bank] for 17-32 If you want to select a bank between 1 and 16, press the number button of the bank. If you want to select a bank from 17 to 32, press Bank again. The unit will say Select sc bank 17-32 [Bank] for 1-16 If you are selecting banks 17 to 32, add 16 to the numbers on the buttons. In other words, if you want bank 17, press 1; for bank 18, press 2; and so on up to bank 32, for which you press 16. If you are selecting a scene bank for saving, you will not be able to select banks 25-32 as they are pre-programmed and not user-programmable. Page 32 Bank Page 33 Chase 9. Chase A chase is a sequence of scenes played back automatically, one after the other. The timing can be controlled by the Speed slider, by the beat of the music, by MIDI or by manually stepping through using a footswitch. You can store up to 64 chases, each with up to 64 steps. The controller has a further 64 pre-programmed chases which you can select. The chases are stored as 8 banks of 16 chases; banks 1-4 are user programmable and banks 5-8 are pre-programmed. You can play back two chases together; the controller calls the first one Chase A and the second one Chase B. Each has its own speed and crossfade time, and can be timer or sound triggered. This allows you to produce a wider variety of chases by combining two existing ones. You will find that this works best when you program some chases with only mirror movements in, and some chases with only colour and gobo changes in, then combine the two; or you could use two sets of mirror values to offset the position. [. . . ] This can either be done from the System Setup command option 4 (see page 50) or you can request partial dumps by sending MIDI codes (see previous page). This function allows you unlimited storage of scenes and chases. It also allows you to backup the controller's memory and setup in case someone overwrites it!The MIDI data is output on the MIDI Thru connector; DMX output may be intermittent while System Exclusive data is being transferred. [. . . ]

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