User manual AMX RMS CODECRAFTER

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Manual abstract: user guide AMX RMS CODECRAFTER

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[. . . ] instruction manual RMS CodeCrafter So ftw are AMX Limited Warranty and Disclaimer AMX Corporation warrants its products to be free of defects in material and workmanship under normal use for three (3) years from the date of purchase from AMX Corporation, with the following exceptions: · · · Electroluminescent and LCD Control Panels are warranted for three (3) years, except for the display and touch overlay components that are warranted for a period of one (1) year. Disk drive mechanisms, pan/tilt heads, power supplies, and MX Series products are warranted for a period of one (1) year. AMX Lighting products are guaranteed to switch on and off any load that is properly connected to our lighting products, as long as the AMX Lighting products are under warranty. AMX Corporation does guarantee the control of dimmable loads that are properly connected to our lighting products. [. . . ] (This field is required) AssetManager Options: Include Help Desk Code - If selected, RMS CodeCrafter will define RMSHelpUIMod in the generated code. This option is only available if you selected AssetManager on the Project Start Page. Previous - Regresses the RMS CodeCrafter wizard to the Code File Selection page. Next - Progresses the RMS CodeCrafter wizard to the RMS Server Address page. RMS CodeCrafter 43 RMS CodeCrafter AssetManager Project Pages RMS Server Address Page The RMS Server Address page allows you the opportunity to specify the IP address of the R. M. S. This is optional and if left unchanged, the default specified in the Preferences window is used. FIG. Server Address - A text field where you can type the IP address of the R. M. S. Previous - Regresses the RMS CodeCrafter wizard to the Room Information/Options page. Next - Progresses the RMS CodeCrafter wizard to the RMS Virtual and Socket Device Definitions page. 44 RMS CodeCrafter RMS CodeCrafter AssetManager Project Pages RMS Virtual and Socket Device Definitions Page RMS Virtual and Socket Device Definitions page allows you to determine options related to i!ConnectLinx and Scheduling on the Scheduling And i!-ConnectLinx Options page. FIG. 34 RMS Devices Page vdvRMSEngine - A text field you can edit and specify to meet your needs. The device, port and socket location of the virtual device, RMS Engine. dvRMSSocket - A text field you can edit and specify to meet your needs. The device, port and socket location of the device, RMS Socket. If these devices are defined in the integrated file, the fields are automatically populated and protected. i!-ConnectLinx virtual device: vdvCLActions - A text field you can edit and specify to meet your needs. The device, port and socket location of the virtual device, ConnectLinx. If this device is defined in the integrated file, the fields are automatically populated and protected. In the event the devices are not defined by the integrated file or there is no integrated file for the project, the fields are populated by the following defaults: RMS CodeCrafter 45 RMS CodeCrafter AssetManager Project Pages vdvRMSEngine - 33001:1:0 dvRMSSocket - 0:3:0 vdvCLActions - 33002:1:0 Device definitions are added to the generated code file; otherwise, a warning statement is added in the generated code file. Previous - Regresses the RMS CodeCrafter wizard to the Server Address page. Next - Progresses the RMS CodeCrafter wizard to the Help Desk: Display Panels page. Help Desk: Display Panels Page The Help Desk: Display Panels page allows you to add, edit and delete Help Desk functions used in conjunction with AssetManager. The Help Desk page is only available if you selected Include Help Desk Code on the Room Information/Options page. FIG. 35 Help Desk: Display Panels Page Add Panel - Launches the Add/Edit Help Desk Panel window. Adds a Help Desk panel to the project. 46 RMS CodeCrafter RMS CodeCrafter AssetManager Project Pages Edit Panel - Launches the Add/Edit Help Desk Panel window. [. . . ] i!-ConnectLinx also provides a mechanism to request actions to be executed on the NetLinx Control System. Once a process outside the NetLinx Control System has obtained the action list, the process can then make a request to i!-ConnectLinx to execute that action. i!-ConnectLinx handles this request and makes this request available to the NetLinx program for execution. i!-ConnectLinxEngineMod, is the main i!-ConnectLinx module that handles exposing and executing action requests. [. . . ]

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