User manual ANTARES AUTO-TUNE-FOR TDM AND VST

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[. . . ] Auto-Tune For TDM and VST Users Manual tm v 1. 8 Auto-Tune Users Manual i 1999 Antares Audio Technologies All Rights Reserved Antares Audio Technologies 464 Montery Ave. 2nd Floor Los Gatos, CA 95030 (408) 399-0008 web: www. antarestech. com Auto-Tune software and this Users Manual are protected by copyright law. Making copies, adaptations, or derivative works without the prior written authorization of Antares Audio Technologies, is prohibited by law and constitutes a punishable violation of the law. Antares Audio Technologies retains all ownership rights to the Auto-Tune software and other software offered by Antares Audio Technologies and their documentation. [. . . ] This tool is used to select and drag lines and curves. Clicking on white space in the Pitch Graph causes all objects to become de-selected. Clicking on white space and dragging causes object end points to become selected. Shift-clicking (and dragging) is used to select contiguous points. Dragging off the Pitch Graph automatically scrolls the graph. If both end points are selected, the object is said to be selected. If you click on an object which is not selected, it becomes selected. If you click on an object that is already selected, it (and anything else that is selected) stays selected so you can drag it. Dragging causes the selected objects to be moved. Any objects that have one end-point selected will be stretched during dragging. Dragging is constrained by neighboring unselected objects. Auto-Tune Users Manual 27 Auto-Tune Tutorial In Cubase, if you hold down the option key and then click to drag, the cursor will be restricted to vertical only movements. This is particularly handy after using the "Make Curve" button, discussed below. Select one or more objects and play with undo, cut, copy, paste and select all. In TDM, the Auto-Tune clipboard is shared by all Auto-Tune's simultaneously. But it is not shared by other plug-ins, DAE applications (e. g. Hence, after you cut objects from one track, you can paste them into the Auto-Tune Pitch Graph of another track, and not interfere with other clipboards. Keyboard equivalents: The following are keyboard equivalents to the respective Graphical Mode buttons: Control Key a z x c v TABLE 2. Edit Function Select All Undo Cut Copy Paste Control Keys 28 Auto-Tune Users Manual Lesson 3: A Quiz Lesson 3: A Quiz So, you think youre getting the hang of this?Well, if you really are, youll be able to answer the question at the end of this lesson. Use the techniques above to achieve the following Pitch Graph. Note the horizontal target pitch function: 2. Set the Retune slider to 0 and play back the sound. The pitch you will hear is a steady tone, as you would expect. [. . . ] Larger values will let you use simple line segments for the target pitch function and still let through the natural pitch gestures of the input sound. The Playback controls The Track Pitch button After you select some sound for pitch correction, press this button. When the rst sound occurs, this button will show tracking. The pitch and envelope of the sound is being recorded for display in the Pitch and Envelope Graphs. This recording will stop when any of the following happen: 1) The Track Pitch button is pressed again, 2) playback stops or is stopped (TDM only), or 3) when the available buffer space (see below) is used up. Auto-Tune Users Manual 51 Auto-Tune Controls The Correct Pitch button After you have used the graphical tools to create a target pitch function, this button is used to apply the target pitch function to the incoming sound. [. . . ]

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