User manual BAZOO SPEAKERS 2.2 ODI QUICK INSTALLATION GUIDE

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Manual abstract: user guide BAZOO SPEAKERS 2.2 ODIQUICK INSTALLATION GUIDE

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[. . . ] Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Note: Because Apple frequently releases new versions and updates to its system software, applications, and Internet sites, images shown in this manual may be slightly different from what you see on your screen. Com Apple, the Apple logo, Apple TV, Finder, Final Cut, Final Cut Pro, FireWire, GarageBand, Geneva, Inkwell, iPhone, iPhoto, iPod, iTunes, iTunes Plus, Logic, Mac, Macintosh, Mac OS, MacBook, Pages, Pixlet, QuickTime, Spotlight, and TrueType are trademarks of Apple Inc. [. . . ] µ To apply a behavior to a cell Drag a behavior from the Library to a cell in the Layers list or Timeline. The behavior is applied to the cell, and all particles generated from that cell begin to move according to the parameters of the behavior. Tip: If you do not see your expected result when applying behaviors to particle cells, try selecting or deselecting the Affect Subobjects checkbox (in the Behaviors Inspector) or selecting a different option from the Affect pop-up menu in the HUD or Behaviors Inspector. These parameters determine whether the entire object (such as the particle emitter) or its components (such as the particle cells) are affected by the behavior and how an object interacts with surrounding objects, respectively. Chapter 14 Working with Particles 715 Note: The Affect Subobjects checkbox only appears in the Behaviors Inspector when the Throw and Spin behaviors are applied to a group that contains multiple objects, such as a group, particle emitter, or text. Applying Parameter Behaviors to Emitter or Cell Parameters As with all objects in Motion, you can apply Parameter behaviors to the parameters in the Emitter or Particle Cell Inspector. To apply a Parameter behavior to an emitter or cell parameter Do one of the following: µ µ µ Drag a behavior from the Parameter category in the Library onto an emitter or cell in the Layers list or Timeline. In the Apply To section of the Behaviors Inspector or HUD, choose an option from the Go pop-up menu. Select an emitter or cell in the Layers list or Timeline, then choose a Parameter behavior from the Add Behavior pop-up menu in the toolbar. In the Apply To section of the Behaviors Inspector or HUD, choose an option from the Go pop-up menu. In the Emitter or Particle Cell Inspector, Control-click a parameter, then choose a Parameter behavior from the shortcut menu. Custom Scale: This group of parameters appears when Increment Type is set to Custom. Use this mini-curve editor for more precise control over the Scale of particles in your particle system. € Custom Scale: Use this slider to adjust the value of the selected keyframe in the mini-curve editor. This parameter appears when Custom is selected in the Increment Type pop-up menu. € Over Life: Use this slider to adjust the position of the selected keyframe in the life of the particle. This parameter appears when Custom is selected in the Increment Type pop-up menu. HUD Controls The HUD contains the Increment Type pop-up menu, and the Scale Rate, Scale At Birth, and Scale At Death parameters. Spin Over Life This behavior lets you spin the particles in a system over the duration of each particle’s life. It has one main parameter and three optional parameters that appear depending on the selected Increment Type. Parameters in the Inspector Increment Type: A pop-up menu that determines which method is used to spin particles over their lifetime. There are three options: • Rate: Specifies a steady rate and direction in which particles spin over their lifetime. [. . . ] The tolerance is defined by the Inkwell technology. However, the size at which gestures are drawn may affect the result of the gesture. For example, when using the fit-to-fill zoom gesture and you draw a large circle, the zoom amount is small. If you draw a small circle, the zoom is large. [. . . ]

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