User manual BELKIN NOSTROMOARRAYPROGSOFTWARE

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Detailed instructions for use are in the User's Guide.

[. . . ] Nostromo Array Programming Software Manual Glossary: Ø Quick Install and Use Ø Introduction Ø Making a Profile o o o o o o o o Profile Editor Main Screen Make a Profile Remapping Single Key Assignments Macro Editor Creating a Macro Programming an Axis Other Remapping/Reprogramming Options Ø Using the Profile o Loadout Manager o Load the Profile You Just Made Ø Troubleshooting 1 Quick Install and Use Getting Started Your Nostromo Array Programming Software will work with any Win98, Win2000 or Win ME game. If you are using Windows 2000, please be sure to plug in your gamepad before installing any software on the enclosed CD. If you are using a Mac there is no need to install any software. Install the Software Ø Installation of the Nostromo Array Programming Software on the enclosed CD will give you added functionality and programming options. [. . . ] NOTE: if you record a new key, any name you type in the edit box will be erased. Macro Editor To make a macro for a specific button, select another Hardpoint and select New Macro. A macro is a combination of buttons that enacts a special function. Additionally in many games, you can make a macro to send messages ("cover me" or "attack", for example) with one button press. You can also use this screen to adjust properties of macros after they are recorded. Event List As you record a macro, the keystrokes and game controller events, and the delays between the events, are listed in the event list on the left. Start Starts the recording of a new macro. Stop As you probably guessed, this stops macro recording. Delay Adjust This control allows you to adjust the duration of a delay in the event list. Simply click on the delay in the event list and then use the up and down arrows to change it. Record Delays Between Events 7 This switch turn recording of delays on or off. A macro without recorded delays replays the events at the maximum possible rate which about 10 milliseconds between events. Repeat This Macro While Button Remains Pressed This switch sets the macro to repeat as long as the button it is assigned to is pressed. Repeat Delay Adjust This control allows you to adjust the repeat rate. Creating a Macro Type a new name for the macro in the Name field at the top. Left-Click on the Start button to start recording keyboard events. Using the keyboard, type in the the keypress combination of the macro you want to create. This will normally be a combination of moves to create a new move, or a phrase, like "Cover Me", that you would use during a game. . Notice the keys you press and release are recorded in the Event List on the left side of the macro editor. Left-Click on the Stop button to stop recording the macro. That saves your macro to the assigned button. Note the Delay Adjust function allows you to adjust the time between each button press. You can also choose to repeat the Macro while the button remains depressed. You can check the box that says "Repeat this macro while button remains depressed" and the macro will function repeatedly as long as the button is pressed. You can even adjust the time delay between the finish and start of the macros while they are repeating with the Adjust Delay Between Repeats function at the bottom of the window. Programming an Axis ASSIGNINING FUNCTIONS TO AXES To reassign axes or to assign functions to axis, simply left click on the Axis Hardpoint you wish to change, as in the following diagram: 8 You will see the axis window open and list all the axis available to reassign. To reassign an axis, simply select the axis you want to assign to the current axis. AXIS BANDING Axis Banding is dividing an axis into sections, then assigning functions to the individual sections. With Axis Banding, you can transform X Axis Left into any keyboard function or macro that you create. To use Axis Banding, left click on the Axis Hardpoint you wish to program. You will see the following Define Axis window: Give a name to the new functions this axis will have. Then Select the Use Bands box 9 To divide the axis, double click on the approximate range on the right or left side of the axis. You will see a line appear, as in the diagram below: Each band that you create will be a new area that you can assign functions to. To assign functions to bands, left click on the band you want to program. You will see a window where you can choose Single Key, New Macro, Delete Region and Off. [. . . ] You can do this by selecting the shortcut for the game on your desktop if you have one there. If you do not, you can find the file in the directory where you installed your game. 2. 4. 14 TROUBLESHOOTING When I start the game with the loadout manager there is no response or control from my Nostromo game controller: Ø Check the status in the Game Controller Icon in the Control Panel (click Start, Control Panel, Game Controllers). Make sure the controller is listed in the game controller panel and the status is listed as OK. [. . . ]

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