User manual CARROM 245

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Manual abstract: user guide CARROM 245

Detailed instructions for use are in the User's Guide.

[. . . ] Equipment: 12 red rings, 12 green rings, 1 black ring, 2 white Shooting Rings. Object of the Game: To hit into any pocket, by means of your Shooting Ring, all of the rings of your selected color and the "wild" black ring. Each ring counts 1 point except the black which counts 5. The Game: Mix 12 red and green rings in the center of the board and place the black ring in the center of the group. [. . . ] SCORE: A ring inside the pegged circle counts 5. If a ring should land in the center hold it counts 10. CENTER OUT Played on the Crokinole side of the board. Equipment: One green ring, 2 white Shooting Rings. Object of the Game: To dislodge the ring in the center hole by a bank shot. The Game: Place a green ring in the hole in the center of the board. Each player uses a Shooting Ring and has a turn to dislodge the ring from the hole with a bank shot only. The Shooting Ring is picked up by the shooter after each shot. The center ring when dislodged is replaced for the next shot. SCORE: If the center ring is dislodged from the hole and comes to rest in the small pegged circle area, count 2 points. If it comes to rest in the next larger circle, count 3 points. The player with the highest score at the end of three rounds wins the game. TEN PINS Played on the checker side of the board. Equipment: 10 ten pins, 2 white Shooting Rings. Object of the Game: Same as Bowling as played on Bowling Alleys. The Game: Same as Bowling except that a Shooting Ring instead of a ball is used. The Shooting Ring is shot from the edge of the pocket diagonally opposite from where the pins are set. SCORING: Same as Bowling - all pins knocked down with one shot scores a strike. All pins knocked down with two shots scores a spare. For playing convenience one player acts as the Pin Boy, setting up pins, while the other shoots. Use of two Shooting Rings helps speed up the game. COCKED HAT AND FEATHER Played on the checker side of the board. [. . . ] The Game: Place the 12 rings at each of the four intersecting points on the 3 circles on the Crokinole side of the board. Starting at any point outside the outer circle, midway between 2 pockets, the first player shoots his color Shooting Ring between the outside and center positioned rings without striking a ring. He continues play clockwise shooting between the rings until he has completed the circle. He then continues shooting clockwise between the inside and center circle of rings until he has completed that circle. [. . . ]

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