User manual CARROM RULE BOOK

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Manual abstract: user guide CARROM RULE BOOK

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[. . . ] CARROM GAMEBOARD OFFICIAL RULE BOOK Since 1890 Ludington, Michigan, U. S. A. Quality Games for the whole family PLAY SUGGESTIONS Games of Carrom and Crokinole are described in the rules as being played by finger snapping the rings. However, all such games can be played with cue sticks as well. Two cue sticks are included as part of the playing equipment CARROMS This game is played on the checker side of the game board. [. . . ] If it comes to rest in the largest circle area, count 5 points. A ring dislodged and coming to rest outside the circle area counts 10 points. FORCE OUT Played on the Crokinole side of the board. Equipment: 8 red rings, 8 green rings, 2 white Shooting Rings. Object of the Game: To force your opponent's rings out of the scoring circle and out of play, at the same time attempting to keep your rings inside the scoring circle area. The Game: Each player places 8 rings of one color inside the small circle, with the 16 rings being mixed so that rings of one color will not be bunched. The first player shoots his Shooting Ring from any point on the line of the larger outer circle on his side of the board, and attempts to force an opponent's ring out of the circle area. A force-out of an opponent's ring allows the player to shoot again from the starting line. Forced-out rings are removed from the board. If a player fails to force-out his opponent's ring he loses his turn and removes his Shooting Ring from play. His opponent resumes play from his side of the board, using his own Shooting Ring. A player's own ring when forced out of the scoring circle area is out of play and removed from the board. A ring knocked into the center hole is scored as 5 points for the player to whom the ring belongs and the ring is removed from the board. If a Shooting Ring is landed in the center hole or outside the playing circle or off the board, the player loses his turn and one opponent's out-of-play ring is replaced inside the small center circle. A round is completed when all the rings of one player have been forced out of the scoring circle area. A score of 5 is given to each of the rings remaining in the scoring circle. FAST PLAY FORCE OUT This is a variation of Force Out. The game is the same except one Shooting Ring only is used and play after the first shot is made from wherever the Shooting Ring lies. RING PEGS Played on the Crokinole side of the board. Equipment: 8 green rings, 1 white Shooting Ring. Object of the Game: To shoot a Shooting Ring between and through the circle of pegged rings from a point on the base line midway between the pockets. The Game: Place 8 rings over the pegs on the Crokinole side of the board. The first player places the Shooting Ring outside the large outer circle midway between the pockets and attempts to shoot the ring through and outside the pegged circle. [. . . ] He next shoots to land his ring in the center hole to complete his play. A player continues shooting until he fails to pass between 2 rings or hits a ring. If an opponent's Shooting Ring obstructs his passage, a player can hit his opponent as often as necessary to clear the way. However, if in hitting the opponent's ring he also strikes a spot ring he loses his turn. [. . . ]

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