User manual CHANEY INSTRUMENT 00985

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[. . . ] You will be tasked with protecting convoys, screening battle groups, hunting enemy submarines, supporting infantry landings, battling enemy aircraft and surface units and much more. . . Do you have what it takes to climb the ranks and survive the entire war as a destroyer commander?Will you be trusted to command an entire squadron or a lowly tug?Will you be rewarded with the Medal of Honor or a trip to Davy Jones' locker? [. . . ] Note that when firing single torpedoes the spread angle selection has no effect. Firing a torpedo is then as simple as pressing the red fire button. Use the solution gauge to determine the probability of a torpedo hitting the target. If it reads less than 75%, you should probably try to get closer. You can fire a torpedo any time you have a valid mount selected. However, you will probably want to wait until you get fairly close to the target. Your odds of a hit greatly improve if you can attack from less than 2000 yards. The number of torpedo mounts and the amount of torpedoes those mounts contain varies greatly depending on the type of destroyer you are operating. Using Manual Targeting Mode Manual targeting should be considered only by advanced players, as it involves a deeper understanding of the torpedo fire control problem. To set up a manual firing solution, you will need several bits of information: · Relative bearing to the target · The target's course relative to your destroyer · The target's speed · The target's range One way to get this information is by reading the best estimates of your sensors from the CIC plot. Find the object on the plot and move the mouse cursor over it to bring up the info window. Note that sometimes this information is not available because your sensors don't have an accurate fix on the target. Relative bearing can be determined using the observation deck or torpedo view screen, which provides this information for the target in your crosshairs. The right side of the Torpedo computer panel is dedicated to adjusting these settings. In fact, if you are happy with the computer's settings there is little need to adjust them here. However, if you want to experiment with the effects of different settings, you may do so by selecting manual mode. All torpedoes have a run depth that can be adjusted using the depth dial in the middle of the screen. Click on the Torpedo depth knob and drag until the gauge reads the depth you want the torpedo to run at. Generally, you want to set the run depth fairly deeply on the target--especially if the target is a warship with an anti-torpedo armor belt. Targets with shallow drafts, like escorts will require a more shallow setting. You can also set the depth deeper if, for example, you want the torpedo to run under any intervening escorts, but still hit a merchant ship in a convoy. You can select from a range of torpedo speeds by clicking on the Torpedo Speed knob and dragging until the gauge reads your desired speed. Higher speeds generally result in more accurate fire since there is less time for the torpedo to get pulled off track by currents and less deflection caused by gyro setting errors. Remember, though, that high speeds generally mean reduced range. [. . . ] A video card with 16 megabytes of video RAM is required for 32-bit color depths. We recommend a video card with 32 megabytes or more for true color at the highest resolution. · Accelerated Keyboard Switching this option on will result in faster keyboard input, designed to help those who experience lag when entering text at text inputs. This setting defaults to off. · Realistic Reloads Turning this option off will result in dramatically dramatically faster gun and depth charge reload times. · Player Ship Emits Smoke Allows for the appearance of smoke to be turned on or off. This is particularly helpful for players who are experiencing lower frame rates in outside views. · Vulnerability Turning this option off will make your destroyer impervious to any type of damage. · Fog This option allows you to turn atmospheric effects within the game on or off. · Run Aground Turning this option off will allow your destroyer to run aground without sustaining any damage. · MipMapping This option enables the use of multiple levels of texture detail for smoother textures at the expense of more video RAM usage. [. . . ]

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