User manual ELECTRIC RAIN SWIFT 3D VERSION 5

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Detailed instructions for use are in the User's Guide.

[. . . ] Swift 3D V5 User Guide Copyright This manual and the software described within its pages are furnished under license and may only be used or copied in accordance of the terms of such license. Program copyright 2007 Electric Rain Inc. User Guide copyright 2007 Electric Rain Inc. No part of this manual may be reproduced in any form or by any means without the expressed written consent of Electric Rain, Inc. [. . . ] Click on a vertex to lock the Soft Select range. Note that the cursor will automatically turn into the Move cursor, but you can switch to the Rotate or Scale tool as well. From the Soft Select property page, set the Curve Type to be Parabolic or Exponential. Adjust the Form Factor slider to control the intensity of the curve's falloff. Use the Move, Rotate or Scale tools to manipulate the selected area. Edit Menu These additional selection-related functions can be found under the Edit menu: Hide/Unhide: Mesh can be hidden from view by either choosing Edit > Hide Selection [CTRL + E], which will hide your current selection, or Edit > Hide All [CTRL + H], which will hide all mesh currently contained within the Viewports. To view a mesh that has been hidden, choose Edit > Unhide All [CTRL + U]. An option also exists on the Surface Groups property page for hiding individual surface groups. (See "Surface Groups (Editing Mesh Mode Only)" on page 141 for more information on this topic. ) As in the Scene Editor, the Object property page also has an option for hiding entire objects. Duplicate Selection: In the Advanced Modeler you can only duplicate or delete a mesh or object, so you will not find the traditional cut, copy or paste functions. A duplicate of the selected mesh (faces and surface groups only) or object can be made by going to Edit > Duplicate on the main menu or by right clicking (Win) or CTRL + clicking (Mac) to bring up the object context sensitive menu. You can choose to have the duplicate appear in the same place or adjacent to the original object along the X, Y or Z axis. Delete Selection: When you choose Edit > Delete Selection, all selected meshes or objects will be deleted. (Note: The exception is that you cannot delete the base object, or the object at the top of the hierarchy in the Advanced Modeler. 139 Chapter 13 | Advanced Modeler That object can only be deleted from the Scene Editor. ) When in Editing Mesh mode, the mesh must be selected using either the Select Faces or Select Surface Groups tools in order to be deleted. You cannot delete selected vertices or edges. Undo: Edit > Undo [CTRL + Z (Win) or Command + Z (Mac)] is accessed through the Edit menu or the button on the main toolbar. The Undo stack (list) in the Advanced Modeler is kept separate from the Scene Editor Undo stack; however, once you leave the Advanced Modeler its Undo stack is cleared as soon as an undo-able function is performed in the Scene Editor. (The Scene Editor Undo stack is always Undo/Redo Buttons maintained no matter which editor you are in. ) It is important to understand that a complete copy of your model gets placed into the Undo stack each time the model is altered, which can definitely use up a lot of memory. Once you've reached a point where you are sure you no longer need access to the Undo stack you can manually clear it using the Edit > Clear Undo function. Redo will redo any action you have undone, so it will not become enabled until you first Undo an action. This function is accessed by going to Edit > Redo [CTRL + Y (Win) or Command + Y (Mac)] or clicking the Redo button on the main toolbar. 140 Swift 3D V5 User Guide Surface Groups (Editing Mesh Mode Only) The polygons or triangular faces that make up a mesh also serve to create the surface area for that model. Polygons can be grouped together with other polygons in order to define a specific surface area. The two primary advantages to forming surface groups are: 1. [. . . ] See chapter for explanation of options available. Flatten will flatten the mesh of the selected area. Roundness will round your selected object or faces outward or inward. Subdivide will subdivide the selected object or faces by 4 or by 3, as well as subdivide and smooth. 259 Appendix A | Menus · · · · · From the Edge option you can Divide an edge (with two vertices selected, the faces that both vertices have in common are divided into two faces) or turn an edge (with two opposing faces selected the Turn Edge function changed the direction of the shared edge). [. . . ]

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