User manual ESCALADE SPORTS G0530

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Manual abstract: user guide ESCALADE SPORTS G0530

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[. . . ] TOURNAMENT 9-IN-1 FAMILY GAME CENTER ASSEMBLY INSTRUCTIONS AND RULES M O D E L G0 5 3 0 0 G05900 5 2 7. 2 5 0 0 5 REV 61899 WARNING! TWO ADULTS ARE REQUIRED TO PLACE THE SOCCER TABLE ON TOP OF BILLIARD TABLE. ONCE SOCCER TOP IS FIRMLY IN PLACE, SLIDE THE IRON PINS IN BOTH SIDES OF TABLE AS SHOWN BELOW. THESE PINS MUST BE REMOVED BEFORE CHANGING TOPS AGAIN. STORAGE To store the 9-IN-1 Family Game Center Stack the game tables in the order shown below Soccer Table Hockey Table Bowling Table Billiard Table 1 9-IN-1 FAMILY GAME CENTER Thank you for buying our product. We strive to ensure that our products are of the highest quality and free of manufacturing defects or missing parts. [. . . ] Only a pawn or knight may move at the start of the game. When a king is attacked, it is in "check. " The player whose king has been checked must get it out of check on his next move by capturing the attacking piece, placing one of his pieces between the attacking piece and the king, or moving his king. If he can't do this, the king is "checkmated" and the game is over. 20 REV 61899 GAME RULES CHECKERS Checkers is a board game for two people. To play, you need the following: · A board divided into 64 squares, 8 along each side. The squares are alternately colored light and dark (most commonly red and black). · A set of 12 pieces for each player (one set each dark and light). The board should be set up as shown in the diagram to the right. The Object of the Game: A player must capture all his opponent's pieces or position his own pieces so that his opponent is unable to make any move. The Basics: The players sit facing each other with the board positioned so that each player has a dark square at the left end of their first row. Each player places his pieces in the dark squares of the first three rows on his side of the board. The player with the darker pieces always makes the first move. Moves are made diagonally, and only one move may be made on each turn. You can only move your piece into a square if it is vacant. If one of your pieces is next to one of your opponent's pieces and the square beyond it is free, you must jump over the opponent's piece, which is then removed from the board (captured). You can jump from vacant square to vacant square several times in a row with the same piece and capture several of your opponent's pieces. Once a piece has reached the far end of the board, it becomes a king (this is signified by stacking two checkers on top of each other). A king can move and jump diagonally both backwards and forwards. Kings can be captured like any other piece. The Finer Points: You must make your move with the first piece that you touch unless you have given notice that you intend to arrange your pieces properly in their square. If you touch an unplayable piece, you receive a "caution;" if you commit a second offense, you forfeit the game. You must make your move within five minutes; if you fail to move, an appointed timekeeper will call "time". You then have one minute to make your move or you forfeit the game. [. . . ] LEGAL POINT ·It is legal to hit the ball around the side of the net to land the ball on your opponent's side. ·It is legal for the ball to hit the top of the net and "climb" over. BOWLING GAME DURATION A game of tenpin bowling consists of ten frames. Every player bowls twice in each frame, unless he knocks down all ten pins with his first ball (a strike). SCORING The winning player or team has the highest score at the end of ten frames. [. . . ]

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