User manual ESCALADE SPORTS G05601

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Manual abstract: user guide ESCALADE SPORTS G05601

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[. . . ] We strive to ensure that our products are of the highest quality and free of manufacturing defects or missing parts. However, if you have any problems with your new product, DO NOT RETURN IT TO THE STORE, please contact us toll free @: 1-888-996-2729 FAX: 1-866-873-3535 arcadegames@escaladesports. com Or write to: Escalade Sports Customer Service Department P. O. Box 889 Evansville IN 47706 Please have your model number when inquiring about parts. When contacting Escalade Sports please provide your model number, serial number (if applicable), and part number if requesting a replacement part. These numbers are located on the product, packaging, and in this owners manual. [. . . ] It is considered good manners to say check when one checks ones opponent. It is not allowed to make a move, such that ones king is in check after the move. If a player accidently tries to make such a move, he must take the move back and make another move (following the rules that one must move with the piece one has touched. ) Mate When a player is in check, and he cannot make a move such that after the move, the king is not in check, then he is mated. The player that is mated lost the game, and the player that mated him won the game. Note that there are three different possible ways to remove a check: Move the king away to a square where he is not in check. (In case of a check, given by a rook, bishop or queen: ) move a piece between the checking piece and the king. Stalemate When a player cannot make any legal move, but he is not in check, then the player is said to be stalemated. In a case of a stalemate, the game is a draw. © 2003 Escalade Sports 5 For Customer Service Call 1-866-556-2759 BACKGAMMON Setup Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. The home and outer boards are separated from each other by a ridge down the center of the board called the bar. Figure 1. A board with the checkers in their initial position. An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right. The points are numbered for either player starting in that player's home board. The outermost point is the twenty-four point, which is also the opponent's one point. Each player has fifteen checkers of his own color. The initial arrangement of checkers is: two on each player's twenty-four point, five on each player's thirteen point, three on each player's eight point, and five on each player's six point. Both players have their own pair of dice and a dice cup used for shaking. A doubling cube, with the numerals 2, 4, 8, 16, 32, and 64 on its faces, is used to keep track of the current stake of the game. Object of Game The object of the game is for a player to move all of his checkers into his own home board and then bear them off. The first player to bear off all of his checkers wins the game. © 2003 Escalade Sports 6 For Customer Service Call 1-866-556-2759 Figure 2. Direction of movement of White's checkers. Red's checkers move in the opposite direction. Object of Game To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. [. . . ] Play may be at either end of the line. © 2003 Escalade Sports 10 For Customer Service Call 1-866-556-2759 5. If a player is unable to play because he fails to have a domino which matches, he must draw from the pile until he is able to play. If a player is unable to play and no domino remains in the pile he must pass and his opponent plays until he is able to play again with a matching domino 6. The object of the game is to dispose of all of one's dominoes before his opponents. [. . . ]

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