User manual FIREBIRD ELITE

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Manual abstract: user guide FIREBIRD ELITE

Detailed instructions for use are in the User's Guide.

[. . . ] 0 1 WARNING: Copyright subsists in all Firebird software, documentation and artwork. No part of this software may be copied, transmitted in any form or by any means. This software is sold on the condition that it shall not be hired out without the express permission of the publisher. If this program is faulty and fails to load please return it to the address below and it will be replaced free of charge and postage refunded. [. . . ] Costing fifteen times the price of a pulse laser and available only on planets at Tech level 10, it is an extremely effective piece of hardware. (See also Mining lasers under Non-combative Equipment) Military laser specification: Range and penetration twice as effective as the Ingram model M1928A2 beam laser. This is Lance & Ferman's entre into the laser market. Hitherto known for their highly effective and relatively cheap missile systems, in the military laser they have in effect created a whole new laser market. The LF90 is the current computer-aided model and comes with X4SUSAT sights. Missiles Missiles are always available, whatever the nature of your destination world, though no more than four may be carried at any one time. They are extremely effective weapons and are carried by the larger star ships. Your ship's computer will warn you when one is fired at you with a message on-screen. Unless your ship is fitted with ECM (see below) you will have to outmanoeuvre the missile, which will home in on you relentlessly. If a missile hits you, it can almost completely exhaust a fully charged shield and, if your shields and energy are low, may well be fatal. Before a missile can be fired it must be locked onto a target. When fired, it will home in on that target and destroy it, unless your enemy successfully takes one of the precautions described above. The missile launch mechanism is very reliable and hardly ever jams. Missiles can be locked onto targets in any view (1, 2, 3 or 4). The targeting sequence is engaged by hitting the T key. One of the square missile status indicators on the astrogation console will then turn green. When any T 32 INTERPLANETARY TRAVEL possible target enters the cross-hair region the missile will lock onto it, the missile status block turning red. A beep will sound to inform you of this. F and U The F key will then fire the missile. The U key (Unarm) will abort the sequence at any time before firing. Missile specification: Lance & Ferman Homing Missiles (4x4) are now recommended for all small class tradecombat ships, but can be fitted as part of a mixed design weapon rack. LF missiles have 2IL-135 guidance systems, and optional manual directional control overrides. [. . . ] Cabin accommodation is cramped and spartan in contrast to facilities for cargo and 'alien environment' transport. Though slow and ponderous, the craft has powerful CC-Voltaire shields and Volt-Variscan Pulse lasers, earning it the nickname of the 'space porcupine'. Not commonly attacked by pirate ships, but a popular craft for freebooters, usually used as a way-station and storage hulk. DIMENSIONS 130/40/80 ft CARGO CAPACITY 100 TC ARMAMENTS Volt-Variscan Pulse Lasers MAXIMUM VELOCITY 0. 20 INSERVICE DATE 2700 AD Whatt and Pritney ShipConstruct MANOEUVRABILITY CF3 CREW NUMBER 20-30 HULL STRESS FACTOR T(ensman) YO 20 C-Holding K21-31 DRIVE MOTORS 4 C40K V Ames Drive Exlon 76NN Model HYPERSPACE CAPABILITY Yes 55 OBSERVER'S GUIDE TO SHIPS IN SERVICE SIDEWINDER SCOUT SHIP Designed by Faulcon de Lacy and built in the Onrira Orbital Shipyards by Spalder and Starblaze Inc to Galactic Navy specifications for a multi-purpose support craft. [. . . ]

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