User manual FOSTEX MR-16

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Manual abstract: user guide FOSTEX MR-16

Detailed instructions for use are in the User's Guide.

[. . . ] 8588 088 000 (452186) Owner's Manual Caution: Please visit Fostex website (http://www. fostex. com) for the latest version software. Note: The MR16 has two models: one has a built in CD-R/RW drive , while the other has no CD-R/RW drive. This manual can be used for both manual. Each MR16 model also contains the independent supplementary manual which explains how to create an audio CD using the internal or an external CD-R/RW drive. Therefore, if you attempt to create an audio CD (CD-DA), read the supplementary manual. MR16 Owner's Manual (Safety instructions/Contents) CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN CAUTION: TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE OF PLUG TO WIDE SLOT, FULLY INSERT. ATTENTION: CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). [. . . ] The effect processor's stereo output signals (wet signals) and stereo (L/R) signals (dry signals) are merged together and then output from the [STEREO OUT L, R] jacks. As you can see in the flowchart below, the signal sent to the effect processor is affected by the track fader (i. e. a track fader must be raised to send track signal to the effect processor). The signal which passes through a fader is generally called a "post fader signal". <Signal flow from a track to the effect processor (only Track 1~ 8)> STEREO BUSS 1 Playback Dry sound Track 1 L R PAN L R EFFECT SEND 0 10 Adjusts the track playback level Delay or Reverb Wet sound Adjusts the send level to the effect processor 72 MR16 Owner's Manual (Using effects) Using the mastering effects The MR16 provides the mastering effects dedicated for the stereo buses (L and R). You can select the desired effect type using the [MASTERING] keys. The mastering effect can be used when you bounce multiple tracks to two tracks or when you mix tracks 1 through 16 down to stereo and record to an external master recorder. INPUT A BAL INPUT B BAL INPUT C BAL INPUT D BAL L STEREO OUT R 1 AUX OUT 2 UNBAL /GUITAR POWER INSERT UNBAL UNBAL UNBAL 1 PHONES 2 TRIM DISTORTION PEAK TRIM PEAK TRIM PEAK TRIM PEAK VOLUME MIN MAX GUITAR LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX INPUT A INPUT B INPUT C INPUT D TO STEREO BUSS LEVEL MIN MAX ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE INPUT EQ MIN MAX REVERB / DELAY TIME EFFECT BOUNCE MENU / ENTER POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDE CONTRAST DIRECT LOCATE LOCATE DYNAMIC BRIT STACK L R L R L R L R L R L R L R L R PAN POWERFUL NATURAL BRIGHT MASTERING <Bouncing tracks 1 through 8 to tracks 9/10> <Bouncing tracks 1 through 14 to tracks 15/16> Delay or Reverb Delay or Reverb Track 1 Playback Track 1 Playback Mixing Mastering Effects Mastering Effects Mixing Track 8 Playback INPUT A ~ INPUT D Track 14 Playback Track 9 Track 10 Record Record Bouncing INPUT A ~ INPUT D Track 15 Track 16 Record Record Bouncing In addition to the bouncing examples above, you can also apply the mastering effects in the "Bounce 1-10 >11/12" and "Bounce 1-12 >13/14" mode. 73 MR16 Owner's Manual (Using effects) Bouncing tracks 1 through 16 to a New song. Mixing tracks 1 through 16 down Delay or Reverb Delay or Reverb Track 1 Playback Track 1 Playback Mastering Effects Mastering Effects Mixing Stereo Out Mixing D/A Stereo Out DIGITAL OUT Track 16 Playback Track 16 Playback INPUT A ~ INPUT D INPUT A ~ INPUT D Track 15 Track 16 Record Record Bouncing New Song See "Track bounce" on page 75 for details about track bounce which allows mixing multiple tracks to stereo. See "Mixdown" on page 43 for details about mixdown. Selecting the desired effect type Three mastering effect types are available. You can select the desired type using the [MASTERING] keys (POWERFUL, NATURAL and BRIGHT). POWERFUL NATURAL BRIGHT MASTERING Select this when you want to select POWERFUL type of the mastering effects. Select this when you want to select NATURAL type of the mastering effects. Select this when you want to select BRIGHT type of the mastering effects. Each effect type has the following character. Select the appropriate type. POWERFUL Adds power to the sound. NATURAL BRIGHT Slightly adds power to the sound. Good for use when the mixed sound is dark. <Note>: By activating the mastering effect, the output level raises. Therefore, be careful of the level change when monitoring via headphones or monitor speakers, as well as when adjusting the recording level of an external recorder. 74 MR16 Owner's Manual (Track bouncing) Track bouncing This chapter describes track bouncing which is an important function in the recording process. The track bouncing mixes several tracks and records onto other two tracks. By using this function, you can record more sound materials to the MR16 tracks. Five track bouncing modes are available: (1) (2) (3) (4) (5) Bouncing tracks 1 through 8 to tracks 9/10. Bouncing tracks 1 through 10 to tracks 11/12. Bouncing tracks 1 through 12 to tracks 13/14. Bouncing tracks 1 through 14 to tracks 15/16. Bouncing tracks 1 through 16 to tracks 15/16 of a new song. In any mode, you can apply a reverb (or delay) to tracks 1 through 8 when bouncing to two tracks in stereo. Furthermore, you can apply the mastering effect to the mixed signals. You can also execute track bouncing while mixing sound sources from inputs A through D. The mixed data (stereo song data) bounced to tracks 15/16 can be converted to a stereo WAV file and export to a PC for burning an audio CD (CD-DA). 75 MR16 Owner's Manual (Track bouncing) Preliminary knowledge Before executing track bouncing, read "Track bouncing example" below and "Track bouncing signal flow" on the next page. Track bouncing example You can record more than sixteen materials using the track bouncing function as shown in the following example. <Step 1> Make recording to tracks 1 through 14. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 2> Bounce tracks 1 through 14 to tracks 15/16. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 3> Delete tracks 1 through 14. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 4> Overdub new materials to tracks 1 through 12. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Mixing <Step 5> Bounce tracks 1 through 12 to tracks 13/14. Track 1 Track 2 Track 3 Track 4 Track 5 <Step 6> Delete tracks 1 through 12. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 7> Overdub new materials to tracks 1 through 10. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 <Step 8> Bounce tracks 1 through 10 to tracks 11/12. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Mixing Mixing Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 76 MR16 Owner's Manual (Track bouncing) Track bouncing modes The five track bouncing modes described below are available. "1-8 > 9/10" mode In the "1-8 > 9/10" mode, tracks 1 through 8 are played back, mixed down to stereo, and bounced to tracks 9/10. [. . . ] Damage to or deterioration of the external cabinet. Damage occurring during shipment of the product. (NOTE: Shipping claims must be presented to the carrier. ) Damage resulting from accident, misuse, abuse or neglect. Damage resulting from failure to perform routine maintenance and / or calibration procedures. [. . . ]

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