User manual FREEVERSE BIG BANG BORD

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[. . . ] Big Bang Board Games Table of Contents Big Bang Board Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Finding/Starting a Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4-In-A-Row. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tic Tac Toe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Backgammon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Checkers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Chess. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Mancala. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Reversi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Technical Issues/Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Big Bang Board Games and the Macintosh At the core of Big Bang Board Games is the use of Apple technology and the iApps. Casual games are not best played full screen. People like to play them while surfing, or iChatting or doing a bit of email. Big Bang Board Games recognizes this and becomes part of their Mac OS X experience. [. . . ] This is accomplished by using a number rolled to move your piece from the Bar onto your opponent's home quadrant. Once a player has all of their pieces in their home quadrant, they may then "bear them off, " for game play purposes the piece repository is considered to be one past the edge of the board, and you may "overshoot" to use a larger roll then necessary to move a piece into the repository. 7 Strategy: It is much better to send your opponents pieces to the Bar when they are in your enemy's home quadrant where they are sent the maximum distance back, and you risk being sent the least distance. (Odds are when you hit your opponent you will end up leaving that piece exposed to be hit in the subsequent turn. ) If possible, fill as many pips as you can in your home quadrant with more than two pieces, thereby making it more difficult for your opponent to get off the Bar. Realize that at a certain point the game is just a horse race, so know when to stop trying to hinder your opponent and just get all your pieces off the board as quick as possible. Big Bang Checkers (Draughts) Object: Prevent the opponent from being able to move. Do this by either capturing all of his/ her checkers, or by blocking his/her pieces so that they can not be moved. If nobody can do this, the game ends in a draw. How to Play: Checkers ("men") may only move in a forward diagonal direction. On a turn, a player must either move a piece into an adjacent diagonal unoccupied square, or "jump" an opposing piece in an adjacent diagonal square by landing in the unoccupied square immediately afterward. Subsequent jumps are allowable so long as the piece encounters opposing pieces with unoccupied squares behind them. Any pieces which have been jumped are removed from the board. Pieces may never jump over pieces of the same color. Any piece that makes it to the opponent's back row becomes a King piece. On the next move, a King piece gains the ability to move in any diagonal direction (rather than the forward ones). Players MUST make captures whenever they are able to. However, they may make the capture in the manner that they prefer and are not required to choose a sequence of jumps that result in more jumps than the sequence they chose. Once a sequence is chosen, it must be completed. Strategy: The four back rows are unjumpable so it's good to keep your pieces there as long as possible. Try to trigger movement in the opponent's ranks by sacrificing checkers. Good luck! 8 Big Bang Chess Object: To win at Chess, you must trap your opponent's king so that he is threatened, and has no legal moves that would make the king safe. How to Play Pieces are arranged on the board automatically by the computer. If you decide to play on a chessboard, note that the Queen always takes her own color when arranging the back row. Also, the lighter squares should be in the lower right corner of the board. [. . . ] Internet play involves many variables outside of our control. If you exerience problems please check our message boards and FAQ, but realize depending on your network connections and firewall it may not be possible for us to address your specific issue. 13 CREDITS Producers Ian Lynch Smith & Colin Lynch Smith Design, Programming, 3D Art Rocco Bowling, Feline Entertainment 2D Art Steven Tzé and Chris Paretti Additional Programming Dan Gelder Music Andrew Tokuda, 3rd Light Digital Media Dori Eggan Text Dan Dickinson and Freeverse Staff Universal Binary Testing Mark Levin Voice Talent Joanna Oltman Smith, Andrew Tokuda, Jared Smith Big Bang Board Games are ©2005 by Freeverse, inc. "Big Bang Board Games", the "Luna" and "Sol" voices and distinctive likenesses are trademarked by Freeverse, inc. iChat, Bonjour, Mail. app, iTunes, iSight, their names and icons are copyright Apple Computer. [. . . ]

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