User manual GAMES MICROSOFT XBOX NFL FEVER 2004

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[. . . ] Controls with Puck Speed burst Shoot Clear/Flip puck Deke/Role move Basic pass Create seasons. www. xsnsports. com TM ONLINE ENABLED Pivot Pinpoint pass/ Drop pass (click) On-the-Fly Coaching Move Pause game Speed burst Stick check Dive/Block shot Body check/Role move Switch player Controls without Puck Pivot Advanced switch player/ Switch to last defenseman (click) On-the-Fly Coaching Move Pause game 0903 Part No. X09-97713 Contents Safety Information About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. [. . . ] The puck is moved around until the player in front is open or a shot is taken and a rebound is up for grabs. This play is designed to get traffic in front of the net. Shots are taken from the outside with the intention of creating deflections and rebounds. Combination This is a normal defensive play that allows players to leave their zones when the opponents are overloading other zones. Box This is an aggressive defensive play in which the defense wings and defensemen form a box. The center is allowed to move freely to help the other players. 2-1-2 Funnel Attack Positional This is a basic offensive play that keeps players in specific positions in the zone. One forward remains high to help backcheck. This is a system that emphasizes cycling the three forwards to keep them open. It's a good choice for teams with quick players. This system is designed to keep the front of the net crowded. It emphasizes rebounds and physical play. This is a good choice for teams with big forwards. Tight Box Penalty Kill This is a more conservative play in which the players stay closer together and generally do not chase the puck. This is a moderately aggressive penalty kill in which the team stays in a box formation and moves in reaction to the puck. This aggressive penalty kill allows the defenders to move freely about the zone. Triangle Overload Wide Box Forecheck 1-2-2 Everything to the Net 2-1-2 This conservative forecheck has one player attacking the puck carrier. This is a moderately aggressive system in which one player attacks the puck and another is ready to assist. This is an aggressive system in which two players attack the puck carrier. 2-2 © Jamie Squire/Getty Images/NHLI 1 8 1 9 INFRACTIONS AND PENALTIES Infractions and Penalties Hockey games can get a little wild, but there are rules. You can bend and break them at your discretion, but you might earn a little time in the penalty box for your troubles. INFRACTIONS AND PENALTIES Penalties Penalties are what happen when you really break the rules. More serious than infractions, these will land your player in the penalty box. Boarding One player uses excessive force in checking another player into the boards. Cross-Checking One player braces his stick in both hands, extends his arm, and uses the stick to check another player. Fighting Two players drop their gloves and strike one another in an attempt to inflict injury. Hooking One player uses his stick to restrain another player. [. . . ] If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy. Limitations This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. [. . . ]

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