User manual GAMES MICROSOFT XBOX RED DEAD-REVOLVER

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[. . . ] These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. [. . . ] NHL Rivals 2004 gives you command of your team's in-game strategy, including line changes, aggression levels, and specific team plays. You can change in-game strategies by using ?. ON-THE-FLY COACHING Team Plays Do you like to crash the net?Are you conservative about killing penalties?You also can adjust your team strategy by selecting Team Manager from the League Home menu and then selecting Team Strategy. Additionally, you can make in-game adjustments by selecting Team Options from the Pause menu. Balanced These are the well-rounded players who make up the bulk of every team's roster. Although they don't excel at any one skill, their versatility makes them invaluable parts of every team. Protect the Puck Balanced players can use this move with the puck to shield it from stick checks while they have possession. Breakout Wings Low Wings Normal Wings High This is a conservative breakout play intended to get the puck safely out of the defensive zone. This is a normal breakout play designed to get the puck out of the zone more quickly than the Wings Low play. This is an aggressive breakout play designed to get the puck out of the zone very quickly and pressure the other team. 1 6 © e Sa Dav rd ndfo tty Im /Ge ages /NH LI 1 7 TEAM PLAYS TEAM PLAYS Defense Zone This is a conservative defensive play in which each player is responsible for covering a zone. 1-2-2 Power Play This is a basic system in which the puck is worked around the perimeter of the offensive zone until there is an opportunity to attack. This play has one player parked in front of the net while the other players work the perimeter. Stick-to-stick contact doesn't count as hooking. Interference One player attempts to restrain, check, or impede the actions of a player who does not have possession of the puck. Roughing The result of an altercation that is not as serious as fighting. Slashing One player swings his stick at another player. Tripping One player uses his stick or any part of his body to cause another player to fall. Infractions Infractions aren't as serious as penalties. Generally, they lead to a stoppage in play, and the puck is brought back for a face-off. Icing Icing is when a player sends the puck from the far side of the center line past the opponent's goal line to either side of the goal itself. When icing occurs, the subsequent face-off takes place within the offending team's defensive zone. Offside This infraction occurs when an attacking player enters the offensive zone before the puck does. After an offside call, the puck is brought outside the blue line for a face-off. Two-Line Pass This occurs when a player passes the puck from one side of his blue line to the far side of the red line. [. . . ] In Colombia, call 01-800-912-1830. Returns within 90-day period Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. [. . . ]

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