User manual GAMES MICROSOFT XBOX ROGUE TROOPER

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Manual abstract: user guide GAMES MICROSOFT XBOX ROGUE TROOPER

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[. . . ] ONLINE ENABLED SAFETY INFORMATION ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] to cycle through the available grenades. Help text centered above the tab ID's the selected grenade. Press A when a grenade is selected to activate it instantly. E Press B to cancel the menu. E E DIGIPAD MENU Press < to activate the Digipad menu. Pull l/r to cycle through the Digimap, Salvage/Manufacture and Upgrade screens. DIGIMAP Displays Rogue's objectives next to a map of the level. SALVAGE/MANUFACTURE Collect salvage from defeated Norts. Bagman can transform it into ammo and items on the Manufacture screen. Press ?1/2 to highlight an item and press A to manufacture it. E Press Y to manufacture the maximum amount allowed of the item. E If an item is classified, it is not yet available for manufacture. E RADAR/COMPASS The radar shows all units in the radar radius. More accurate information becomes available as you progress through the Single Player Campaign. Enemies above Rogue Trooper appear as triangles. The radar also indicates when an enemy is alert and what direction the enemy is looking in. UPGRADE Throughout the game, opportunities will arise to upgrade items in the inventory. Check the Summary screen for information on new upgrade availability. You must collect the right amount of salvage to upgrade an item. E BIO-CHIPS Bio-chips offer invaluable advice. The mortar fires out in a spreading array towards its target, bursting into fragments at the top of its flight arc. Each fragment then rains down and detonates on impact, creating a widespread blanket of damage. Use Crouch to sneak up behind an enemy Press A to execute the kill. SILENCED WEAPONS Using Gunnar's silencer, Rogue can shoot and take out the enemy quietly and efficiently without alerting other Norts to the gunfire. SAMMY LAUNCHER A medium-to-long range missile weapon, the Sammy works by first acquiring a lock on the target's heat signature, then using that to home in. Once locked-on, a Sammy cannot be shaken. GUNNAR DEPLOYMENT Rogue can place Gunnar on the ground to apply suppressing fire to the enemy. Select Sentry Gun from the Bio-chips menu, choose the location, and press A to place Gunnar. E To activate Gunnar, either press Y or select Activate Gunnar from the Bio-chips menu. E To collect Gunnar, return to his location and press A. E BEAM RIFLE A close-range electrical weapon, daisy-chaining to any nearby target. 10 11 EMPLACEMENT & HEAVY DUTY WEAPONS MACHINE GUN Good rate of fire but prone to overheating. MICRO-MINES Micro-mines can be detonated when the micromine icon is displayed. Press b to drop a micro-mine. You can also project a mine forward by holding down b. E The mine has a proximity trigger that detonates when an enemy gets close. Alternately, press and hold b to detonate the mine. E Pull r to fire mines into the distance. E FLAK CANNON Designed for taking down aerial threats, the flak cannon fires a fast-moving projectile that detonates either on impact or at a preset altitude, creating a cloud of debris that damages anything flying nearby. ITEMS MEDI-PAK Press ? [. . . ] E One player must host the System Link game. E 16 17 credits MANAGEMENT Creative Director T echnical Director Rebellion' Head of Programming s Head of Communication Jason Kingsley Chris Kingsley Kevin Floyer Lea Kristien Wendt THANKS Our thanks go to Gerry Finley-Day and Dave Gibbons who created the original Rogue Trooper comic and also to all the writers and artists that worked on Rogue Trooper over the years. Also our special thanks go to Emerson Best, John Cleasby, Risa Cohen, Aeron Guy, Tim Jones, Dominic Preston, Kathryn Symes, Jamie Sims, Ken T urner and all Rebellionites past and present. 2000 AD: Jonathan Oliver, Matt Smith, and the 2000 AD team. AUDIO MOTION: Mick Morris, and the team. [. . . ]

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