User manual GAMES MICROSOFT XBOX WWF RAW

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[. . . ] Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. [. . . ] Enemies using visual stealth or that are motionless do not appear on the Motion Tracker. When a unit or vehicle starts and then stops moving, the representative dot grows and fades away. Scope Zoom For weapons that use a scope, you can change the zoom magnification level for a closer view of objects. To cycle through the magnification levels press in the Right t humbst ick Continue thumbst ick. humbstick to press in the thumbstick until you cycle back to normal view. [1 4] [1 5] Fighting Melee Fighting Melee fighting involves the use of the weapon in your hands as a blunt instrument to ward off attackers. This is handy when the enemy is in close, or when you're out of ammo and want to keep dishing out the pain!Your ability to fight in Melee mode varies from weapon to weapon, so experiment to find the best weapon for the situation. To use melee fighting, press the B but t on butt on. M6D Pistol This pistol is a recoil-operated, magazine-fed handgun. It is issued with a smart-linked scope capable of 2x magnification (press in the Right humbstick ick). 2. 7mm semit humbst ick It fires 1 armor-piercing, high-explosive rounds. It can shoot either semiautomatic or automatic fire (pull and hold the Right t rigger for automatic fire). The only shot that guarantees immediate and total incapacitation is one roughly centered in the head, above a horizontal line passing through the ear opening and below the crown of the alien skull. Weapons Human Weapons Your weapons arsenal makes you lethal on the battlefield. Turret traverse rate is 1 00 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range. [1 8] [1 9] Weapons Covenant Weapons You should also be aware of the weapons the Covenant use since you can pick up and use any that you find by walking over them when you see them lying on the ground. The Covenant seem more vulnerable to these weapons, so take advantage of this weakness whenever possible. Needler Very little is known about this weapon other than that it is a magazine fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off of hard surfaces at oblique angles, however, and are always deflected by energy fields, the only exceptions to this being the shields generated by the MJOLNIR battle suit and the Elite's combat armor. The composition and energy signature of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown. Plasma rifle Core power output: 100-150 Kv @ 2-3 dA Rate of Fire: 420 to 600 RD/MIN This is a directed energy weapon. It is capable of either semiautomatic or automatic fire (pull and hold the Right t rigger for automatic fire). Continuous rapid fire overheats the weapon--this in turn depletes the weapon's power core. We currently do not understand how to replace or recharge a power core. Note: This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible. Stationary Gun (Shade) Although the Shade appears to be a light ant i-vehicle weapon , the Covenant uses it almost exclusively in an anti-infantry role. [. . . ] $1 . 50 (Canadian) per minute. Returns within 90 day period Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. [. . . ]

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