User manual GAMES NINTENDO DS THE URBZ

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Manual abstract: user guide GAMES NINTENDO DS THE URBZ

Detailed instructions for use are in the User's Guide.

[. . . ] It is recommended that parents monitor their children for appropriate play. · Take a 10 to 15 minute break every hour, even if you don't think you need it. · When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. [. . . ] ( Page 15) Midway Points and Goals Midway Points When you reach a midway point on a course, a flag will appear on the action screen, and the midway point will appear on your progress bar. If you replay the course, you'll start from the midway point. However, if you play another course and then return to this course, you'll have to start from the beginning. * Not all courses have midway points Course Name Progress bar Mario's head shows where you are on the current course. The farther you go to the right, the closer you are to the course goal. Remaining Lives If Mario falls in a pit, gets hit by an enemy, etc, he'll lose a life. If he loses all of his lives, it's game over. ( Page 15) Goals Every course has a goal at the end. When you reach the end of a course, face the pole and jump as high as you can. The higher Mario grabs on to the pole, the more points you'll earn. Score This is how many points you've earned so far. You gain points by breaking blocks and defeating enemies. Star Coins This shows how many Star Coins you've collected on the current course. All courses have three Star Coins. Items If Mario picks up an item when he's powered up ( Page 22), the item goes into your reserve spot on the Touch Screen. To use the item, simply tap it to make it drop onto the action screen. Blunders and Game Over Getting whacked by enemies and falling in pits makes Mario lose a life. If the Mega Meter is above a certain level when the Mega Mushroom wears off, that many 1-Up Mushrooms will appear. DAMAGE! Fire Mario Press the dash button to hurl fireballs. Super Mario Mario grows bigger and stronger when he gets a Super Mushroom. If he's hit by an enemy, he'll shrink back to standard Mario. Mini Mario Snag a Mini Mushroom to shrink Mario down to micro size. In this teeny form, Mario can go into small pipes and travel down tiny paths. Plus, he's so light that he can perform floating jumps and run on water!If he gets hit by enemies, though, Mini Mario's done for. Shell Mario When Mario picks up a special blue koopa shell, he'll transform into Shell Mario. Press left or right on while holding the dash button to perform a shell dash and go crashing into enemies. If Mario gets hit by an enemy when he's not shell dashing, he'll lose his shell and become Super Mario. Two Players Shell Dash Hit enemies while shell-dashing to send them flying. If you hit walls or blocks, Mario will go careening off in the opposite direction. To stop shell-dashing, simply release the dash button. Mario Vs. Luigi: Getting Started Big Stars appear randomly all over the course. Move quickly and grab the stars before your opponent does. Setting Game Rules Personalize the rules of your versus game. [. . . ] Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. [. . . ]

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