User manual GAMES NINTENDO DS UNO-SKIP-BO-UNO FREEFALL

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Manual abstract: user guide GAMES NINTENDO DS UNO-SKIP-BO-UNO FREEFALL

Detailed instructions for use are in the User's Guide.

[. . . ] Insert Manual back Insert Manual cover PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® ®HARDWARE SYSTEM, GAME CARD OR USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. [. . . ] In each of these modes, you'll compete against computer-controlled opponents. AI Modes are available: · Classic Mode ­ Stay in the game longer than your opponents!· High Score Mode ­ Be the first to reach a pre-determined high score! 10 11 UNO® Game Controls SELECT Not Available L Button Challenge Forgetting to call `UNO' R Button Call "UNO" a card from the Draw Pile, which ends your turn. Action Cards force an action: "Reverse" play, "Draw Two" cards, "Draw Four" cards or "Skip" next player. Wild cards let you name what color will continue play. Before discarding your second to last card (or immediately afterwards), you must call "UNO. " If another player catches that you forgot before the next turn begins, you will receive two cards from the Draw Pile. In a team game, the player to go out first will earn a win for their team. No other rules change. START Pause Action Cards The following cards have special attributes when played in the game: X Button Control PadMove Cursor among cards in your Hand Move Cursor among cards in your Hand Move Cursor to Draw Deck Move Cursor to Hand Not Available A Button Confirm Draw Two Card: When played, the next person to play must draw 2 cards and miss their turn. B Button Cancel Y Button Challenge Wild Draw Four Reverse Card: This simply reverses direction of play. In twoplayer UNO®, it acts as a skip. You can also use the touch screen and stylus to move cards, draw from the main deck, and even call "UNO". Press START to pause the game when taking advantage of the touch screen. Skip Card: When played, the next person to play is skipped (loses a turn). How to Play Object: To win a round be the first to discard all cards. To discard, match a card from your hand with the top card on the Discard Pile by number/symbol or color. If you do not have any matching cards, you must take Wild Card: The person playing this card calls for any color to continue the play. 12 13 Wild Draw Four Card: Behaves as a Wild and a Draw card. This may only be played when the player has none of the active colored cards in their hand. Players may bluff and play it illegally, but the next player may challenge it. If caught, the bluffing player must draw four cards. If the challenger is wrong, they must draw six cards instead of the four they would have. House Rules The following are House Rules that can be changed when setting up a Custom Game: · Infinite Draw: Players who cannot play on a Discard Pile during their turn must continually draw until a playable card is found. · Stack Draw Cards: When a Draw Two card is played, instead of drawing two cards, you can stack a Draw Two card on top. The next player would have to draw four or stack a Draw Two card on top. · Wild Draw Four Cards: Choose when Wild Draw Four cards can be played as well as whether to allow bluffing. · Draw Card Penalty: Choose the number of cards a player who is caught forgetting to call "UNO" must draw. · Dealt Cards: Select the number of cards dealt: from 5 and 15. Going Out When a player has only one card left, they must call "UNO. " This is done by pressing the R Button before the second to last card has been discarded. If the player fails to do this, opponents can challenge that player for forgetting to call "UNO" by pressing the L Button. [. . . ] Here are the criteria for the different awards: 32 33 CREDITS Developed by: Black Lantern Studios, Inc. President and CEO Richard Woods VP of Business Development Derek McDaniel VP of Operations Devin Clasby Finance Director Teresa Gloe Art Director Matt Raithel Development Director David Wilcox Producer Andrew P. Bilyk Lead Programmer Kyle Rayburn Lead Artist Chris Moore Game Designers Nikki Graham Doug Hill Programmers Tim Stephens Zach Allen Additional Programming Andrew P. Bilyk Matthew Endsley Tools Programmer David Wilcox Artists Andy Goodwin Gary Bedell Andrew Dour Music Composed by Chad Seiter Additional Composition Jared Hudson Orchestrator Jake Kaufman Music Engineer Jake Kaufman Lead Tester Wes Bowen Published by: DESTINATION SOFTWARE INC VP of Development Paul Tresise European Development Manager Aeron Guy Producer James Davis MATTEL Director, Games and Interactive Patricia Masai Producer Chip Bumgardner Brand Manager Joy Mann ECI - QA Managing Director Rupert Young Managers Sharad Chaturvedi Rajesh GS Lead Testers Jeffin Raj Paul Debdeul Baul Testers Krunal Kore Rajiv Mayanak Shashank Ambre Kaushik Raul Salvador Fernandes Vishal Karkera Dylan Coelho Sajjan Choudhary UNO, SKIPBO and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. [. . . ]

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