User manual GAMES NINTENDO GAMECUBE CUSTOM ROBO

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Detailed instructions for use are in the User's Guide.

[. . . ] www. nintendo. com PRINTED IN USA INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. WARNING - Electric Shock To avoid electric shock when you use this system: Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. [. . . ] Speed: the speed at which the gun's rounds fly. Homing: how much the gun's rounds home in on opponents. Rapid: the speed at which rounds can be fired consecutively. Down: how easily the gun knocks opponents down. BOMB ATK SPD SIZ TIM DWN POD SKY ATK Max of 5 bars, with 3 being standard. Attack: the damage the bomb inflicts when striking opponents. Speed: the speed at which the bomb flies. Size: the area the bomb's detonation covers. Time: the duration of the bomb's detonation. Down: how easily the bomb knocks opponents down. Attack: the damage the pod inflicts when striking opponents. Speed: the speed at which the pod travels. Homing: to what degree the pod homes in on opponents. Size: the area the pod's detonation covers. Time: the duration of the pod's detonation. Parts that appear in yellow on the customization menu are parts you have not yet used. To view detailed information on any part from Vs. mode, press . GUN ATK SPD ATK SPD HMG SIZ TIM Color-Change Screen (Body only) When you select a body, you can also choose a color scheme for your robo. You can select from the following color schemes: Original Red Blue Green Yellow HMG RPD DWN 3 Practice Arena After you've selected your parts, press to enter the Practice Arena. You can test the parts you've selected for speed, power, ease of use, etc. To exit, press START, select RETIRE with , and press to confirm. This will return you to the customization screen. There is no time limit in the Practice Arena. Battle! Finally, it's time for combat!There are two ways to win: attack your opponent and reduce his or her hit points to zero or have the most hit points remaining when time runs out. Practice Arena Display Explanation Damage The amount of damage you've done to your opponent with the last attack. See P10 for battle controls. About Player Colors The color of your HP gauge, the cannon pod that launches your robo, etc. [. . . ] If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. You may need only simple instructions to correct a problem with your product. Try our web site at www. nintendo. com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. [. . . ]

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