User manual GAMES NINTENDO GAMECUBE SONIC HEROES

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[. . . ] Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 1 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 2 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 2 Thank you for purchasing Sonic HeroesTM. Please note that this software is designed only for use with the Nintendo GameCubeTM. Be sure to read this instruction booklet thoroughly before you start playing Sonic HeroesTM. Also note that this instruction booklet cannot be re-issued, therefore please keep it in a safe place. SETTING UP . [. . . ] He can find peaceful solutions to problems, providing an aggressive method cannot be found. Despite this, he's the brains behind the detective operations. He'll do almost any kind of work providing the payment is right, but won't get involved with anything dirty. His charitable nature sometimes leads him to take unpaid work, such as finding lost toys for crying children. Vector can effortlessly defeat enemies by crunching them between his powerful jaws, a formidable weapon with a dazzling smile. His trademark is a set of headphones. Age 16 Opinionated and self obsessed chameleon at the Chaotix Detective Agency. He has a militaristic discipline despite being quiet and laidback, and thanks to extensive ninja training, he can face trouble head-on unconcerned by danger. His characteristics include a protruding horn, coiled tail, and a stealth camouflage trick that renders him invisible to enemy eyes allowing him to pass by unnoticed. Age 6 This scatterbrained funny-kid likes nothing more than fooling around, and making the remaining Chaotix staff look professional. Seen by the others as more of a cute mascot, he's generally good natured and lighthearted, but when he gets angry he tends to introduce the source of his anger to his stinging tail. Charmy is neither clever nor powerful, but excels in following hunches and uncovering hidden objects. He is also able to mysteriously warp between flowers. His flying helmet is his trademark. 12 13 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 14 Age unknown As his name implies, Dr. Eggman is a Doctor that looks like an egg. Can also be used to attack enemies straight ahead. Jump a Button Press the a Button while running or standing still to jump in the air. A variety of special jump manoeuvres can also be performed (see Special Actions on p. 17). Solo Attacks Hold b Button ª release (without team-mates) Change Formation x / y Buttons Press the x or y Buttons to change the leader and rotate between Speed, Fly, and Power Formations. Depending on the Formation type, a variety of special manoeuvres can also be performed (see Special Actions on p. 17). The leader performs a special attack manoeuvre unique to that team. Sonic and Shadow attack forwards with a flying Kick, Amy flattens her surroundings with a Swinging Hammer Attack, and Espio throws Shuriken stars. Homing Attacks Jump ª a Button Team Blast z Button When the Team Blast Gauge is full, press the z Button to perform the Team Blast move. This knockout technique is ideal for situations where widespread destruction is called for, such as when overwhelmed by enemies. The Team Blast Gauge takes time to charge up, so use this move with caution. Targeted dash directly towards enemies. When team-mates follow through with the manoeuvre, the attack power is tripled! 16 17 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 18 Tornado Attacks Jump ª b Button Spin at high speed to create a tornado effect that can home in on and weaken enemies. Espio combines this with a Ninja Leaf Swirl manoeuvre allowing him to sneak past enemies unnoticed. FLY FORMATION MANOEUVRES Ascending Flight Jump ª hold a Button While in Fly Formation, the leader carries their team-mates beneath and can fly until the Flight Gauge is used up. Light Dash Approach path of Rings ª b Button Enable Sonic and Shadow to dash at high speed along a path of Rings, even through midair. Quick Ascent Ascending Flight ª a Button Sudden dash upwards during flight that also doubles as a quick attack on enemies by stunning and grounding them, similar to Thunder Shoot. [. . . ] When the Tutorial Stage has been cleared, you will return to the Main Menu. Progress and results are not saved as Game Data. In this mode, 2 Players each control a team battling for the highest score in accordance with the Mission objectives. A second Controller is required to play in 2P PLAY mode. MODE SELECT Use the Control Stick or + Control Pad 4 6 to choose from the available 2P PLAY modes, and press the a Button to select. [. . . ]

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