User manual GAMES NINTENDO GAMECUBE THE LEGEND OF ZELDA-TWILIGHT PRINCESS

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Manual abstract: user guide GAMES NINTENDO GAMECUBE THE LEGEND OF ZELDA-TWILIGHT PRINCESS

Detailed instructions for use are in the User's Guide.

[. . . ] Amaze Entertainment and the Amaze Entertainment logos are trademarks of Amaze Entertainment, Inc. in the United States and/or other countries. Published by Eidos and TT Games under license from the LEGO Group. LEGO, the LEGO logo and BIONICLE® are trademarks of the LEGO Group. [. . . ] Lara Croft has been hailed both as an archeological wunderkind and a glorified treasure hunter, depending on who's talking. There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work. Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time. NINTENDO GAMECUBE CONTROLLER START/PAUSE L Button R Button Z Button Y Button Control Stick X Button A Button B Button +Control Pad C Stick MENU CONTROLS START/PAUSE +Control Pad A Button B Button Pause/Open Pause Menu Cycle through options Confirm/Next menu Cancel/Previous menu Note: See pages 7-10 for in-game controls. 4 5 MAIN MENU START GAME Start a new game. If saved data is present on your Nintendo GameCube Memory Card, this option changes to RESUME GAME and resumes play from the last save. OPTIONS Use the Menu Controls (page 3) to select game options and change settings. J SOUND Adjust the volume of the game's MUSIC, SFX and VOICE. J DISPLAY Set SUBTITLES OFF or to your preferred language. J CAMERA INVERT X-AXIS INVERT Y-AXIS Set the following options to YES or NO: LOAD J NEW GAME J LOAD GAME J LOAD LEVEL Start a new game. Select a save and press the A Button to load it. Display a list of completed levels (present in the loaded save). Press the A Button to load and resume that game. If you have a save that was created at the end of the game, you cannot load it during gameplay. Instead, you can revisit any part of the game via the LOAD LEVEL option (page 4) in the Main Menu. Note: If you're using save files that were copied from one Memory Card Note: When Lara is swimming underwater, her air meter slowly drains. If it runs out, Lara will start to take damage to her standard health bar (page 11). If Lara does not surface for air in time, she will drown. to another, the save file MOST RECENTLY copied becomes your "current" save, and will be selected when you choose RESUME GAME, even if this save data does not represent the most up-to-date game progress. 8 9 COMBAT AND ITEM CONTROLS R Button L Button Z Button L (hold) + Z Buttons X Button Y Button COMBAT Fire. Pull grapple/Interact with environmental targets (explosive barrels, etc. ). $ (action depends on level) Throw flare/ Personal Light Source (PLS) ON/OFF ^ Binoculars. Activate the RAD (page 13) by pressing the Y Button in Binocular view. COMBAT STRATEGIES In combat, always remember these two key elements: J KEEP MOVING Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy's advance. A moving target is much harder to hit than a static one. J MANIPULATE THE ENVIRONMENT Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles. +Control Pad AIMING AND FIRING CONTROLS L Button R Button C Stick L (hold) + Z Buttons Lock-on target. [. . . ] Folmann Senior Programmers Scott Krotz, Erin Catto Programmers Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault Audio Engineer Karl Gallagher Sound Designer Mike Peaslee and pick up missed rewards. Additional Programming Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong Junior Sound Engineer Gregg Stephens Creative Services Director David Goodwine Title Sequence Creator Jake Hughes Scripting Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts AV Support Estuardo Sandoval ART STAFF Art Director Jacob Wendler AV Interns Rick Gilliland, Jae Shin Playtest Coordinator Daniel Atkins Lead Artists Jason Botta, Drew Medina Original Design Doug Church Artists Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood Voice Acting Lara Croft . Narrator / Archeologist (Kent) Lady Croft . Keeley Hawes Alex Desert Greg Ellis Alan Shearman Kath Soucie Melissa Lloyd Rino Romano Paul Nakauchi Michael Hagiwara Alister Duncan Eve Karpff Charlotte Sparey Visual Effects Lead Gavin Wood Environment Concept Art Joel Boucquemont, Bill Stoneham Lara Design & Creative Consultant Toby Gard Lead Character Designer Kam Yu Voice Directors (UK) Jonathan Ashley (U. K. ), Kris Zimmerman (U. S. ) Lead Character Artist Daniel Cabuco Voice Consultants Andy Emery (U. K. ), Gordon Hunt (U. S. ) Character Artists Chris Anderson, David Gustlin SPECIAL THANKS Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), everyone at Crystal Dynamics for their support!We would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. [. . . ]

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