User manual GAMES NINTENDO GAMECUBE TOMB RAIDER-LEGEND

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[. . . ] BIONICLE® game software © TT Games Publishing Ltd 2006. Developed by Traveller's Tales Ltd. Certain technology developed by Amaze Entertainment, Inc. Certain technology © 2006 Amaze Entertainment Studio Inc. [. . . ] Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial. AIM & BINOCS INVERT X-AXIS AIM & BINOCS INVERT Y-AXIS J CONTROL COMBAT MODE RUMBLE Set the following options: Select STANDARD or ADVANCED HOLD. Turn the Controller's rumble feature ON/OFF. EXTRAS Access information and bonus content within TOMB RAIDER: LEGENDTM. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here. CROFT MANOR You can visit Lara's expansive manor via the Main Menu throughout the game. But to gain full access you must have a saved game containing at least one completed mission. Only then will all the Manor's secrets become approachable for you to discover. 6 7 DIFFICULTY LEVELS/SCREEN MODES When you start a new game, you'll be prompted to select a difficulty level and set two screen options: J DIFFICULTY Choose EXPLORER (easy), ADVENTURER (medium) or TOMB RAIDER (hard). CONTROLLING LARA The controls shown in this section are default. You can view all Controller settings in the Options Menu (page 5). MOVEMENT CONTROLS Control Stick SAVING AND LOADING THE GAME B Button Movement: Sneak, Walk and Run. Interact/Action: while standing next to objects or vehicles. Pick up new weapon: when standing over weapon. Safety Grab: prevent Lara from falling from ledges. Press START/PAUSE during play to display the Pause Menu. From here you can save your progress and rewards and load a saved game. Y Button SAVING YOUR PROGRESS Every game level has several checkpoints to pass. The word CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. This is a good place to save your progress. Press START/PAUSE to access the Pause Menu and select SAVE. From here you can choose to create a new save game or overwrite an existing save. You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again. Note: There is no automatic save when you leave the game. However, if Lara Y Button (hold) Climb up/down ropes. + Control Stick */@ A Button C Stick Jump. Rotate camera. dies during a game, she automatically restarts at the last checkpoint passed, regardless of whether or not you saved there. If you quit the game without saving, you lose all progress since the last saved checkpoint. SAVING REWARDS When you replay a previously completed level, you will have the option to select SAVE REWARDS to save any collected rewards to your current game. SWIMMING CONTROLS Control Stick B Button Y Button A Button C Stick Swim left, right, forward. Rotate camera. LOADING A SAVED GAME You can load any saved game on your Memory Card from the Main Menu or from the in-game Pause Menu. Select LOAD, then choose a save from one of the four save slots. If data is present, details of the save will be shown at screen right. [. . . ] We could not have made it without you! Lead Animators Brandon Fernández, Jeff Wilcox Animators Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence Animation Intern Shaun Budhram 16 CRYSTAL DYNAMICS General Manager Sean Vesce 17 Head of Support Services Flavia Timiani Operations Manager Gregory Wu Senior Localisation Manager Monica Dalla Valle Senior External Producer Nick Goldsworthy Director of Production Graeme Bayless Localisation Manager Guillaume Mahouin Associate Manager of Product Operations Colby McCracken Director of Design Noah Hughes Special Thanks Darren Barnett, Lee Singleton, Greg Hounsom, Patrick O'Luanaigh, Larry Sparks, Sarah Hoeksma, Flavia Timiani, Marc Titheridge, Alistair Hutchison, Noah Hughes, Daniel Atkins, David Goodwine, Sean Vesce, Graeme Bayless, Matthew Guzenda, Morgan Gray, Rob Murphy, Bill Ennis, Jane Cavanagh, Scott Dodkins, everyone at Eidos and especially everyone at Crystal Dynamics Product Specialists Jeff Lowe, Stephen Cavoretto, Aaron Safronoff Director of Technology John Pursey Publishing Support Coordinator Clint Waasted Director of Art Darrell Gallagher Senior Business Development Manager Tom Marx Quality Assurance Manager Chris Bruno Q/A Mastering/Hardware Jordan Romaidis, Patrick Goodspeed Lead Tester Benny Ventura Customer Support Supervisor Sean McCloskey Platform Leads Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega EIDOS U. S. PUBLISHING CEO & President, Eidos North America Bill Gardner Customer Support Representatives Richard Campbell, Francesca Zulueta Testers David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez Special Thanks Danny Jiang, Kevin Gill, Hanshaw Ink & Image Executive Vice President of Sales & Marketing Robert Lindsey NIXXES SOFTWARE Producer Jurjen Katsman Vice President of Legal & Business Affairs James O'Riordan Vice President of Finance Malcolm Dunne Programmers Alex Bartholomeus, Michiel Kolders, Niels J. de Wit Director of Marketing Matt Gorman Additional Programming Patrick den Bekker, Tim van Klooster, David Hof, Sjors Jansen, Sylvester Hesp, Jim Offerman Marketing Manager Mike Schmitt Director of Public Relations Michelle Seebach Curran Senior Public Relations Manager EIDOS U. K. Producer Sarah van Rompaey Oonagh Morgan Public Relations Manager Tali Fischer Executive Designer Dax Ginn Senior Public Relations Specialist Matt Dahlgren Designer Toby Gard Community Specialist Tony Perata Senior Brand Manager Kathryn Clements Events Specialist Annie Meltzer QA Supervisor Dave Pettit National Sales Manager Joe Morici QA Lead Technician Mark Parker Channel Marketing Manager Janty Sumimoto QA Technicians Zamir Bandali, Warren Beckett, Jonathan Fuguet, Kevin Haddon, Damien Peter, Garth Philip, Harvey Setterfield, Naomi Westlake, Jame Wicker, Jason Ried Channel Marketing Project Manager Diane Eng Channel Marketing Coordinator Rafal Dudziec QA Supervisor (Mastering) Jason Walker Sales & Marketing Analyst Ilana Budanitsky Mastering Engineer Ray Mullen Web Producer Roderick van Gelder QA Localisation Supervisor Arnaud Messager Web Designer John Lerma QA Localisation Lead Technician Laure Diet Media Manager Micheal Tran QA Localisation Technicians Edwige Béchet, Curri Barceló, Arianna Pizzi, Tobias Horch Creative Director Karl Stewart Senior Localisation Manager Monica Dalla Valle Creative Services Project Manager Eileen Buenviaje Localisation Manager Guillaume Mahouin Graphic Designer James Song 18 NOTES Register online at www. eidosregistration. com EIDOS, INC. , LICENSE & LIMITED WARRANTY Eidos, Inc. , warrants to you, the original purchaser of this Game Disc, that for a period of ninety (90) days from the date of your purchase, this Game Disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc. , agrees, in its sole option, to repair or replace, free of charge, any such Game Disc, provided the Game Disc is returned postage-paid to the Eidos, Inc. , Factory Service Center and a proof of date of purchase is included. [. . . ]

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