User manual GAMES PC AGE OF EMPIRES II

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Manual abstract: user guide GAMES PC AGE OF EMPIRES II

Detailed instructions for use are in the User's Guide.

[. . . ] Information in this document, including URL and other Internet Web site references, is subject to change without notice. The example companies, organizations, products, people and events depicted herein are fictitious unless otherwise noted. No association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. [. . . ] The invention of gunpowder greatly increased demand for 50 Chapter VI - Buildings sulfur and saltpeter. By 500 AD, valuable surface deposits were rare and mines had to be driven into the earth. The desire to improve mining productivity and safety led to many important technology improvements. Early tramways for pulling ore carts out of mines foreshadowed railroads of the future. The demand for more powerful mine shaft pumps to pull out water and push in fresh air eventually led to steam engines. Lumber Camp The Lumber Camp is used to deposit wood and research woodgathering improvements. Build Lumber Camps near forests to gather wood faster. The great forests of Dark Age Europe were an important natural resource that was converted into wood for building and firewood for fuel. Lumber was cut from tree logs at a lumber camp. The early lumber camps were highly labor-intensive. A log was laid perpendicular to the ground above a pit. With one man above ground and one in the pit, a long iron saw was used to rip boards from the log. In the Middle Ages, better technology was developed to use water or animal power to drive iron saws and increase productivity. Dock The Dock is used to build ships, research naval technology, and trade with other civilizations. It is also where Fishing Ships deposit food. Dock units can be garrisoned inside the Dock if you set a gather point there while the units are being created. For more information about the ships you can build, see Chapter VII. For more information about trading, see Chapter V. The emergence of deep-draft merchant ships led to the construction of docks where these ships could tie up and unload. Ships of this new design could not be dragged ashore easily for unloading. Associated with docks were the shipyards where ships were built. Fish Trap Fish Traps provide a renewable source of food. Fish Traps are available in the Feudal Age, after you build a Fishing Ship. Fish Traps are built in the water by Fishing Ships, which then gather food from them. Only one Fishing Ship can gather from a Fish Trap at a time. Each Fish Trap provides a limited amount of food before it collapses and must be rebuilt. When a Fish Trap collapses, the Fishing Ship assigned to it moves to the Fish Trap and becomes idle. [. . . ] buildings, archers Speed: S=slow, M=medium, F=fast Cost: F=food, W=wood, S=stone, G=gold CAVALRY Scout Cavalry Light Cavalry Knight Cavalier Paladin Camel Heavy Camel Cataphract Elite Cataphract War Elephant Elite War Elephant Mameluke Elite Mameluke Cost 80F 80F 60F, 75G 60F, 75G 60F, 75G 55F, 60G 55F, 60G 70F, 75G 70F, 75G 200F, 75G 200F, 75G 55F, 85G 55F, 85G Hit 45 60 100 120 160 100 120 110 150 450 600 65 80 Pts ttack rmor ange eed Special A A R Sp 3 0/2 0 M 7 0/2 0 F 10 2/2 0 F 12 2/2 0 F 14 2/3 0 F 5 0/0 0 F Attack bonus vs. cavalry SIEGE Scorpion Heavy Scorpion Bombard Cannon Battering Ram Capped Ram Siege Ram Mangonel Onager Siege Onager Trebuchet (packed) Trebuchet (unpacked) 75W, 75G 40 12 0/6 5 75W, 75G 50 16 0/7 5 225W, 225G 50 40 2/5 12 160W, 75G 160W, 75G 160W, 75G 160W, 135G 160W, 135G 160W, 135G 200W, 200G 200W, 200G 75W 100W, 50G 125W 90W, 30G 90W, 30G 90W, 30G 75W, 45G 75W, 45G 70W, 50G 175 200 270 50 60 70 150 150 60 80 100 120 135 165 100 120 50 2 0/180 3 0/190 4 0/195 40 0/6 50 0/7 75 0/8 0 2/8 200 1/150 0 0 0 6 7 8 2 3 110 0/4 0/6 4/8 0/6 0/6 0/8 0/6 0/8 0/3 0 0 0 7 8 8 0 16 0 0 0 5 6 7 2 2 0 S Bolts damage all they touch S Bolts damage all they touch S Requires Chemistry; min. buildings S Area of effect damage S Area of effect damage S Area of effect damage S S Attack bonus vs. buildings, ships M F F F F F F F F Harvests fish; builds Fish Traps Trades with other Docks Carries land units ARCHERS Archer Crossbowman Arbalest Skirmisher Elite Skirmisher Cavalry Archer Hvy Cav Archer Hand Cannoneer Chu Ko Nu Elite Chu Ko Nu Janissary Elite Janissary Longbowman Elite Longbowman Mangudai Elite Mangudai 25W, 45G 25W, 45G 25W, 45G 25F, 35W 25F, 35W 40W, 70G 40W, 70G 45F, 50G 40W, 35G 40W, 35G 60F, 55G 60F, 55G 35W, 40G 35W, 40G 55W, 65G 55W, 65G 50F 30 4 0/0 35 5 0/0 40 6 0/0 30 2 0/3 35 3 0/4 50 6 0/0 60 7 1/0 35 17 1/0 45 8 0/0 50 8 0/0 35 15 1/0 40 18 2/0 35 6 0/0 40 7 0/1 60 6 0/0 60 8 1/0 25 3 0 0 0/0 0/0 0/0 4 5 5 4 5 3 4 7 4 4 8 8 5 6 4 4 0 9 0 M M M M M F F M M M M M M M F F S Attack bonus vs. [. . . ]

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