User manual GAMES PC AGE OF EMPIRES III-STANDARD QUICK REFERENCE CARD

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Manual abstract: user guide GAMES PC AGE OF EMPIRES III-STANDARD QUICK REFERENCE CARD

Detailed instructions for use are in the User's Guide.

[. . . ] Hotkeys Cycle Idle Villagers Cycle Idle Military Units Cycle Explorers Cycle Wagons Cycle Ships Center View on Selected Unit Display Details on Selected Unit Assign Group to Units Select Group Assignment Select This Group Additionally Display Improvements Display Objectives Display Score Display Chat Menu Display Tribute Menu Display Player Summary Quick Save Quick Load Display In-Game Menu Display Game Time Capture Screen Shot Select All Units of One Type Garrison Selected Units Delete Selected Unit or Building Pause Game Display Chat Window Toggle Home City Screen Zoom In Zoom Out . , / ; ` SPACEBAR ALT CTRL+1­9 1­9 SHIFT+1­9 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 CTRL+F12 Double-click that unit Right-click the building DELETE PAUSE ENTER H Rotate mouse wheel forward Rotate mouse wheel backward Military Units By Civilization Portuguese Civilization Attributes Unique Units: Cassador, Organ Gun Civ Bonus: Free Covered Wagon in every Age Explorer's Spyglass reveals unexplored territory. [. . . ] Best civilization at forging alliances with Native American nations. Coureurs gather resources faster than other Settlers and can stand in as infantry. Unique Units: Abus Gun, Janissary, Spahi, Galley, Great Bombard Civ Bonus: Town Centers spawn Settlers More unique units than any other civilization. Millet system increases Settler limit and spawn rate. Access to artillery and gunpowder infantry in Age II, but they lack Pikemen, Crossbowmen, and Musketeers. Unique Units: Strelet, Cossack, Oprichnik Civ Bonuses: Can train Settlers and infantry in groups; low-cost military Begins the game with extra resources but fewer Settlers. Infantry and Settlers train in groups at a faster rate, but at greater expense. Infantry train out of Blockhouses, which can defend territory like an Outpost. Ottom an Infantry Pike men Mu s kete e rs Cro s sb o wm Ro d en el e r os Skir mi s h er Hal b erd s i e rs Ca s s ad o res Stre l ets Dop p el s ol d n Ja n i e rs s s ar ie s Lon gb o wm en Ships Artillery Falc o ne ts He a vy C ann Roc on kets Org an G uns Abu s Gu ns Gre at B o mb Gre ard s nad Culv iers e ri n s Mor t a rs Cavalry Hu s s a rs L an cer D ra s goo ns Ruy te r s Co s s ac k s Opr i ch n iks Uhl ans War Wag ons Cav al ry Arc Spa h e rs hi s Cui ra s s i e rs avel s G al l eon s G al leys Fluy ts Frig a te s Mon itor s Spanish Unique Units: Envoy, Ruyter, Fluyt Civ Bonuses: Settlers cost Coin; Banks produce Coin Settlers cost Coin, not Food, but are greatly limited in number. Envoy is a low-cost reconnaissance unit. Unique Units: Longbowman, Rocket Civ Bonus: Building Manor Houses spawns Settlers Fast-spawning Settlers create a strong economy. [. . . ] Microsoft, Age of Empires, DirectX, Ensemble Studios, the Microsoft Game Studios logo, The Age of Kings, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. 0810 Part No. X11-35582 Discovery Age I Levy Minutemen Settler Town Center Ransom Explorer Returns Explorer to Town Center Sheep Livestock Pen Selective Breeding Sheep Fatten Faster in Livestock Pens Mill Fishing Boat Gill Nets Dock Faster Fishing Outpost Blunderbuss Improves Villager Attack Great Coat Improves Villager Hitpoints Placer Mines Faster Mining Gang Saw Faster Wood Chopping Hunting Dogs Faster Hunting Market House Wall Trading Post Colonial Age II Pikeman Crossbowman Musketeer Barracks Hussar Stable Grenadier Artillery Foundry Seed Drill Faster Farming Armor Plating Improves Warship Hitpoints Carronade Improves Warship Attack Caravel Long Lines Faster Fishing Amalgamation Faster Mining Log Flume Faster Wood Chopping Steel Traps Faster Hunting Mercantilism Free Coin Gas Lighting Improves Building LOS Town Watch Improves Unit LOS Bastion Improves Wall Hitpoints Priest Church III Fortress Age Veteran Pikemen Improves Attack and Hitpoints Veteran Crossbowmen Improves Attack and Hitpoints Skirmisher Veteran Musketeers Improves Attack and Hitpoints Halberdier Veteran Hussars Improves Attack and Hitpoints Dragoon Veteran Grenadiers Improves Attack and Hitpoints Culverin Falconet Artificial Fertilizer Faster Farming Fort Fort Trains all Military Units Percussion Lock Improves Broadside Attack Galleon Frigate Frontier Outpost Improves Attack Bookkeeping Faster Gathering from Plantations Circular Saw Plantation Faster Wood Chopping Heated Shot More Damage to Ships Infantry Breastplate Improves Infantry Hitpoints Socket Bayonet Improves Musketeer Hand Attack Arsenal Counter Infantry Rifling Improves Skirmisher Attack Cavalry Cuirass Improves Cavalry Attack Ranged Cavalry Caracole Improves Ranged Cavalry Attack Gunner's Quadrant Improves Artillery LOS Industrial Age IV V Guard Skirmishers Improves Attack and Hitpoints Guard Musketeers Improves Attack and Hitpoints Guard Halberdiers Improves Attack and Hitpoints Guard Hussars Improves Attack and Hitpoints Guard Dragoons Improves Attack and Hitpoints Guard Grenadiers Improves Attack and Hitpoints Grape Shot Improves Attack and Hitpoints Field Guns Improves Attack and Hitpoints Howitzers Improves Attack and Hitpoints Mortar Revetment Improves Fort Attack Star Fort Improves Fort Hitpoints Monitor Fortified Outpost Improves Attack and Hitpoints Homsteading Faster Gathering from Plantations Steam Power Water Power Canneries Mass Production Faster Faster Faster Faster Factory Factory Coin Factory Wood Factory Food Artillery Production Production Production Production Factory Heavy Cannon Standing Army Infantry Training Mass Cavalry Cavalry Training Imperial Age Imperial Skirmishers Improves Attack and Hitpoints Imperial Musketeers Improves Attack and Hitpoints Imperial Halberdiers Improves Attack and Hitpoints Imperial Hussars Improves Attack and Hitpoints Imperial Dragoons Improves Attack and Hitpoints Imperial Grenadiers Improves Attack and Hitpoints Imperial Culverins Improves Attack and Hitpoints Imperial Field Guns Improves Attack and Hitpoints Imperial Howitzers Improves Attack and Hitpoints Imperial Gunboats Improves Attack and Hitpoints Imperial Men-o-War Improves Attack and Hitpoints Peerage Improves Explorer Hitpoints and Attack Knighthood Improves Explorer Hitpoints and Attack Blockade Prevents Enemy Home City Shipments Spies See What Enemies See Immigrants Extra Population Capitol Excessive Taxation Gathers Coin Faster Legendary Native Warriors Improves Native Warrior Hitpoints and Attack Buildings Large-Scale Agriculture Gathers Food Faster Deforestation Gathers Wood Faster Imperial Cannon Improves Attack and Hitpoints Units Improvements [. . . ]

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