Detailed instructions for use are in the User's Guide.
[. . . ] Safety Warning
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] If the autorun screen does not appear, click Run on the Start menu and then type D:\setup. exe (where D: is your CD-ROM drive).
Chapter 2: The Culture of Atlantis
After the fall of Atlantis and the ascension to Godhood of the hero Arkantos, the surviving Atlanteans find themselves adrift, without a home and without a god to watch over them. Their long devotion to Poseidon had resulted in a great betrayal, and hardened them as a people. When the Titans reemerged, it was only natural that the Atlanteans would seek to follow them. Thus a kinship was formed between the Atlanteans and the Titans; two groups of outcasts, united in desire to reclaim their former elevated status.
Heroes of the Atlantean culture are quite different from those of the Greek, Egyptian, and Norse cultures. There are no set hero characters, like the Greek heroes Odysseus and Bellerophon, and no set hero class, like the Egyptian Priests and the Norse Hersirs. Rather, any normal unit can become a hero at a cost of resources and total population. To turn a normal human unit into a hero, simply click the button indicating hero and, if you have the resources, your unit will be empowered with a divine aura. Hero units have slightly greater hit points, attack, and defence, but the greatest benefits come in the form of massive bonus damage against myth units and the sheer number of them that you can potentially have.
Atlantean Playing Tips
§ Oracles--Oracles can neither fight nor gather resources, but are invaluable as short-range scouts. Place your Oracles at the fringes of towns and don't move them so that their line of sight increases and exposes your surroundings. Atlanteans can also build Town Centers during the Archaic Age, earlier than other cultures. § Heroes--Any Atlantean human unit can become a hero, so there are benefits to making different types of heros. A hero Citizen builds and gathers faster, a hero Contarius is faster with greater attack and defense. § Reusable God Powers--Some God Powers granted to the Atlanteans can be used again after recharging. Some are granted more readily than others, and the most powerful are rarely granted more than once.
Training Location Town Center The Citizens of Atlantis are a hardy and capable group. They have great fortitude, and though they are not capable fighters, they will fight with enthusiasm in defense of their lands and homes. A pack mule accompanies each, and they need no drop points for gathered resources.
Training Location Temple The Oracle is a non-labor, non-combat unit who is trained to have powerful inner vision that can be used to reveal sizable portions of the map. Place your initial Oracles at the fringes of town and don't move them so that their line of sight may increase and expose your surroundings. Flashes of light indicate that their line of sight has reached its maximum range.
Training Location Palace The robust Destroyer carries a great shield and a vicious trident when doing battle. However, the Destroyer is trained to eliminate fortifications, such as buildings and Guard Towers, and is not an effective melee fighter.
Training Location Barracks Armed with a longbow and a small buckler for defense, the Arcus is a versatile unit that, while especially strong against infantry, can do significant damage at range to all units.
Training Location Palace The lightly armored Fanatics wield dual swords and can skillfully battle any military unit except the archer. When the research is complete, the Titan Gate appears below the God Powers at the top of the screen. Use the Titan Gate as if you were casting a God Power, then task builders on it to free the Titan. Taller than the highest tower and so powerful that the strongest walls sunder before them, the Titan will fight for you as a myth unit until it is killed, or you are victorious.
This small, swift ship can harvest fish anywhere a school of fish is visible in the sea.
Slow but powerful, the Siege Bireme is strong against buildings and arrow ships.
The Transport Ship is used to transfer units across the open water. [. . . ] Use caution, for all combat units are affected, leaving none behind to defend your city.
The Automaton is a forged construct in the shape of a man. They are stronger and sturdier than any human soldier and, since they can repair and rebuild each other, are particularly dangerous in a group.
These dark, mysterious nymphs of the Underworld will come to serve the followers of Hekate. From the chaos of Tartarus, they bring the power to simply look at an enemy and fill them with madness, attacking friends and foes alike.
Man O' War
A fearsome and powerful beast, the Argus appears as a large blob covered with eyes. The corrosive slime of its body can be expelled forcefully at an enemy, leaving only melted remains.
This massive myth unit appears to be a giant jellyfish, but when ordered, it will unleash blasts of chain lightning at enemies.
These dinosaur-like beasts of war are covered in thick, segmented plates, making them difficult to injure. [. . . ]