User manual GAMES PC AGE OF MYTHOLOGY-THE TITANS EXPANSION

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[. . . ] Safety Warning About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] Hero units have slightly greater hit points, attack, and defence, but the greatest benefits come in the form of massive bonus damage against myth units and the sheer number of them that you can potentially have. 6 Atlantean Playing Tips § Oracles--Oracles can neither fight nor gather resources, but are invaluable as short-range scouts. Place your Oracles at the fringes of towns and don't move them so that their line of sight increases and exposes your surroundings. Flashes of light indicate that their line of sight has improved. § Earning Favor--Atlanteans gain favor by building Town Centers. Atlanteans can also build Town Centers during the Archaic Age, earlier than other cultures. § Heroes--Any Atlantean human unit can become a hero, so there are benefits to making different types of heros. A hero Citizen builds and gathers faster, a hero Contarius is faster with greater attack and defense. Atlantean heroes are very strong against myth units. § Reusable God Powers--Some God Powers granted to the Atlanteans can be used again after recharging. Some are granted more readily than others, and the most powerful are rarely granted more than once. Civilians Citizen Training Location Town Center The Citizens of Atlantis are a hardy and capable group. They have great fortitude, and though they are not capable fighters, they will fight with enthusiasm in defense of their lands and homes. A pack mule accompanies each, and they need no drop points for gathered resources. 7 Oracle Training Location Temple The Oracle is a non-labor, non-combat unit who is trained to have powerful inner vision that can be used to reveal sizable portions of the map. Place your initial Oracles at the fringes of town and don't move them so that their line of sight may increase and expose your surroundings. Flashes of light indicate that their line of sight has reached its maximum range. Infantry Destroyer Training Location Palace The robust Destroyer carries a great shield and a vicious trident when doing battle. However, the Destroyer is trained to eliminate fortifications, such as buildings and Guard Towers, and is not an effective melee fighter. Archer Arcus Training Location Barracks Armed with a longbow and a small buckler for defense, the Arcus is a versatile unit that, while especially strong against infantry, can do significant damage at range to all units. Fanatic Training Location Palace The lightly armored Fanatics wield dual swords and can skillfully battle any military unit except the archer. When the research is complete, the Titan Gate appears below the God Powers at the top of the screen. Use the Titan Gate as if you were casting a God Power, then task builders on it to free the Titan. Taller than the highest tower and so powerful that the strongest walls sunder before them, the Titan will fight for you as a myth unit until it is killed, or you are victorious. Fishing Ship This small, swift ship can harvest fish anywhere a school of fish is visible in the sea. 1 1 Siege Bireme Slow but powerful, the Siege Bireme is strong against buildings and arrow ships. Transport Ship The Transport Ship is used to transfer units across the open water. It has no attack, but has decent defense. Major Gods Kronos King of the Titans and god of time as it affects the course of human life. God Power: Deconstruction Select an enemy building to deconstruct it. Resources from deconstructed buildings are returned to the builder. Civilization Bonus: Moves the buildings of Kronos's followers to alternate locations at a cost of resources. Minor Gods Prometheus: Titan-God of Forethought Benefits God Power Heroes Valor Targets human units and converts some of them into heroes. [. . . ] The corrosive slime of its body can be expelled forcefully at an enemy, leaving only melted remains. This massive myth unit appears to be a giant jellyfish, but when ordered, it will unleash blasts of chain lightning at enemies. Nereid Behemoth These dinosaur-like beasts of war are covered in thick, segmented plates, making them difficult to injure. They attack by ramming enemies with their powerful tusks. The Behemoths can also regenerate health, making them effective battle units. The Nereids, or sea nymphs, are a shy but powerful race. They do battle mounted on giant sharks and can, in addition to their attacks, direct their mounts to take great bites out of their foes. Promethean 18 Caladria Beloved servants of Gaia, the Caladria are valiant healers of the wounded. [. . . ]

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