Detailed instructions for use are in the User's Guide.
[. . . ] The 8 'Mechs from MechWarrior 4: Inner Sphere 'Mech Pak and MechWarrior 4: Clan 'Mech Pak also work with MechWarrior 4: Mercenaries. However, in order for these 'Mechs to be available for use, their corresponding 'Mech Paks must first be purchased and installed. You can use 'Mech Pak 'Mechs for Instant Action and Multiplayer play, but they are not available for Campaign play.
CONTENTS
Abbreviations BattleMech® Specifications
Light 'Mechs Medium 'Mechs Heavy 'Mechs Assault 'Mechs
ABBREVIATIONS
1 2
2 6 10 16 AC BAP CSMRM CSTRK ECM ER IFF IS KPH LAMS LBX Lg LRM Med
Autocannon Beagle Active Probe Clan Streak Medium-Range Missile Clan Streak Short-Range Missile Electronic Countermeasures Extended Range Identification of Friend or Foe Inner Sphere Kilometers per Hour Laser Anti-Missile System Luxor Ballistic (ballistic weapon) Large Long-Range Missile Medium Machine Gun Medium-Range Missile Not Applicable Narc Beacon (targeting beacon) Particle Projection Cannon Rotary Autocannon Small Short-Range Missile
Weapon Specifications
Energy Weapons Missile Weapons Ballistic Weapons
24
24 25 26
Vehicle Specifications Terrain Notes Glossary and Game Acronyms
28 29 31
MG MRM N/A Narc PPC RAC Sm SRM
1
BATTLEMECH SPECIFICATIONS
COUGAR
CLASS:
Clan Light
Following are default equipment specifications for 'Mechs available in the game.
FLEA
CLASS:
Inner Sphere Light
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 4. 5 Endo Steel 97 35
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 4. 5 Endo Steel 132 20
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
ER Lg Laser, ER Med Laser, ER Sm Laser, Clan LRM 10 (2)
Sm Laser (2), MG Array (3)
COMPONENTS:
None No
COMPONENTS:
BAP Yes
JUMP JETS:
JUMP JETS:
FIELD NOTES: The Cougar is an OmniMech
first introduced by Clan Jade Falcon during the battle of Coventry. Its chassis is that of a highly modified Clan Adder (known as a Puma to Inner Sphere forces). [. . . ] The result was an OmniMech with excellent versatility. It has an advantage over other heavy 'Mechs in that it has a good blend of maneuverability and heavy firepower, with the ability to strike from all ranges. The Thor is wellsuited as a backup to heavier 'Mechs on the battlefield and is a favorite among the Jade Falcons.
10. 5 meters
FIELD NOTES: The Clans' Vulture is aptly
named for its hunched shoulders, protruding head, and birdlike legs. Although slightly smaller than the Inner Sphere's Catapult, it possesses a similar appearance and similar strengths and weaknesses. It differs in that its lower torso Omni slot adds to its versatility. Its huge twin missile racks mean it can carry more missiles than most 'Mechs, and it thus proves very good in a fire-support role.
10. 0 meters
15
BATTLEMECH SPECIFICATIONS
ATLAS
CLASS:
Inner Sphere Assault
AWESOME
CLASS:
Inner Sphere Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 18. 0 Standard 51
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 15. 0 Standard 70 80
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS:
100
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
WEAPONS:
Sm Laser (3), PPC (2), LRM 15, Gauss Rifle
Med Laser (2), PPC (3), SRM 4
COMPONENTS: JUMP JETS:
No
COMPONENTS:
None No
ECM, LAMS, IFF Jammer
JUMP JETS:
FIELD NOTES: The original Star League
designed the Atlas to ensure the superiority of its regular army over the growing armies of the House Lords. General Aleksandr Kerensky, Star League supreme commander, called for a 'Mech "as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally. " The result was the ideal brutal-assault 'Mech, carrying more armor than any other 'Mech, capable of slugging it out with the best the enemy can throw at it.
13. 0 meters
FIELD NOTES: The Awesome has long
been a favorite among the armies of the Inner Sphere, so when designers were tasked with upgrading the 'Mech they were understandably apprehensive. But the new design proved to be a real improvement over its predecessor. The Awesome is good in a support role to heavier 'Mechs. It is among the lightest and fastest of the assault chassis, but it is well-armed, boasting three PPCs in its standard weapons configuration.
11. 0 meters
16
BATTLEMECH SPECIFICATIONS
DAISHI
CLASS:
Clan Assault
FAFNIR
CLASS:
Inner Sphere Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 14. 5 Standard 51
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 18. 0 Endo Steel 53
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS:
100
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS:
100
WEAPONS:
ER Lg Laser (4), ER Med Pulse Laser (4), Clan LRM 10, Clan Ultra AC 5 (2), Clan MG Array (2)
WEAPONS:
Lg Laser (2), Med Laser (3), Heavy Gauss Rifle (2)
COMPONENTS:
None No
COMPONENTS:
None No
JUMP JETS:
JUMP JETS:
FIELD NOTES: The Daishi is the reigning
king of the 'Mechs, easily the most potent force on the battlefield, particularly when firing all weapons at once. Its name is derived from a Japanese word meaning "great death, " allegedly so-christened by the Draconis Combine's criminal underground. Its weapons loadout consists primarily of missiles, making the Longbow the heaviest 'Mech used in a fire-support role. It should be deployed with other 'Mechs for protection.
10. 0 meters
FIELD NOTES: Though it bears a remark-
able outward resemblance to the Mad Cat, the Mad Cat Mark II is a new creation developed by Clan Diamond Shark. It has all the speed, armor, and firepower indicative of a Clan assault 'Mech, and its Jump Jets give it good agility. When equipped with short-range weapons, the Mad Cat Mark II is good for close-quarter city fighting. When loaded with long-range weapons, it is a fearsome fire-support 'Mech that requires little protection.
12. 5 meters
20
BATTLEMECH SPECIFICATIONS
MASAKARI
CLASS:
Clan Assault
MAULER
CLASS:
Inner Sphere Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 13. 5 Endo Steel 77 85
ARMOR TYPE, TONNAGE:
Reactive, 13. 0 Standard 65 90
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
H PAK EC
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
ER PPC (2), Clan LRM 15, Clan LRM 20, Clan Ultra AC 5
COMPONENTS: JUMP JETS:
No
R E Q IR E U
D
C LA N
Med Laser (4), LRM 10 (2), Ultra AC 2 (4)
'M
COMPONENTS:
None No
Enhanced Optics
JUMP JETS:
FIELD NOTES:
A favorite among the Clans, the Masakari is an assault 'Mech in the truest form. With its squat torso and jutting head, it is easily identifiable and has become notorious in the Inner Sphere. Good armor and heavy firepower make it well-suited as a command 'Mech or as support for heavier 'Mechs. The Masakari formerly appeared most frequently among the Smoke Jaguars, who typically paired it with the Daishi, but it is also common to see it among Clan Ghost Bear forces. *Clan 'Mech Pak must be installed to use; cannot be used in Campaign play.
10. 5 meters
FIELD NOTES: The Mauler is the Feder-
ated Commonwealth code name for an assault 'Mech developed by the Draconis Combine Mustered Soldiery (DCMS). The Mauler is primarily a long-range harasser, delivering significant damage from a distance over an extended period of time. However, it can also be reconfigured to inflict massive damage quickly when slugging it out in close combat with 'Mechs of comparable tonnage.
12. 0 meters
21
BATTLEMECH SPECIFICATIONS
SUNDER
CLASS:
Inner Sphere Assault
TEMPLAR
CLASS:
Inner Sphere Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 16. 5 Endo Steel 69 90
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 13. 0 Endo Steel 69 85
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
Lg Laser (4), Med Laser (2), LBX AC 20
Lg X-Pulse Laser (2), Light Gauss Rifle (2)
COMPONENTS:
None No
COMPONENTS:
LAMS No
JUMP JETS:
JUMP JETS:
FIELD NOTES:
The Sunder was an attempt to reengineer captured Clan equipment to make it compatible with Inner Sphere technology. [. . . ] Heat sinks work more efficiently.
30
GLOSSARY AND GAME ACRONYMS
aff Clan term for affirmative. Armed Forces of the Federated Commonwealth (AFFC)
The Federated Commonwealth army.
Death from Above (DFA) An offensive maneuver in which a pilot
causes a 'Mech with Jump Jets to jump into the air and land on an opponent. set down by a dropship.
drop zone (DZ) An area on a planet where troops or equipment are Dropship
An interplanetary ship capable of entering a planet's atmosphere in order to set down troops or equipment.
armored personnel carrier (APC) A vehicle with a defensive
covering that carries people as opposed to equipment or weapons.
ballistic weapon A firearm that discharges a free-falling projectile,
usually an explosive shell.
Draconis Combine An Inner Sphere state. Endo Steel Material used in a variation of the standard internal
structure of a 'Mech, which weighs only half of what the standard material weighs, but which also tends to increase the propagation of internal damage.
Batchall Clan challenge to combat. [. . . ]