User manual GAMES PC ALIENS VERSUS PREDATOR-GOLD

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Manual abstract: user guide GAMES PC ALIENS VERSUS PREDATOR-GOLD

Detailed instructions for use are in the User's Guide.

[. . . ] 3 This manual is supplemented by the README. TXT file on your ALIENS VERSUS PREDATOR GOLD EDITION CD. Installation Insert the ALIENS VERSUS PREDATOR CD into your primary CD-ROM drive. After a few seconds AutoPlay will begin the installation of ALIENS VERSUS PREDATOR. If, after a few seconds, this doesn't happen, your AutoPlay feature has been disabled. If this is the case you should install the game by clicking on the "START" button on the Windows taskbar, located in the lower left-hand corner of the screen. [. . . ] MediComp . . . allows the Predator to heal himself. When it is in use [FIRE PRIMARY] uses a significant amount of Field Energy to activate a health-giving compound that the Predator injects himself with. [FIRE SECONDARY] acts as a fire suppression system, useful when there are Marines armed with Flamethrowers around!Grappling Hook Certain BONUS EPISODES require the Predator to use a Grappling Hook with a retractable line. This is only available in those episodes where there is no other means for the Predator to move through the level and is not available in other episodes. When fighting Aliens with the Plasma Pistol, direct hits result in lots of acid, catch them in the blast wave instead. However, when fighting Marines, direct hits are best. Using the Cloaking Field in conjunction with zooming abilities allows the player to pick off foes from afar. It's important to learn the limitations of the Cloaking Field. Doors are still triggered by invisible Predators and will give away the player's position. Bright lighting conditions make it easier to spot the cloak's irregularities. Sometimes it pays to be in the wrong Vision Mode!If hunting humans, it's easy for an Alien to sneak up on the player undetected. Since the player is on the lookout for humans they can use a vision mode that will alert them to an Alien presence to protect themselves. The MediComp uses a lot of field charge; it's wise to use it before picking up a new Field Energy Unit. To benefit from self-charging, energy-intensive weapons and equipment should be used minimally. 11 ALIEN HEALTH: normal is a full blue bar, powered up it glows white The Alien HUD is by far the simplest of the three species, reflecting the creature's primal nature. It has no exterior artifice or weapons. . . it simply is a weapon. The blue glow at the bottom of the screen represents the Alien's health. At 100% it stretches all the way across the screen. If the Alien sustains damage then the bar starts to shrink and fade. However the Alien can surpass its normal energy levels for short periods of time and achieve a "feeding frenzy" type state. ABILITIES Aliens are much faster than either the Predator or the Colonial Marine and can jump much further as well. [. . . ] PREDATOR This extraterrestrial species of hunter is almost unstoppably deadly. It is known to have hunted the galaxy for hundreds of years or more, searching for the heat of combat perhaps as a blood sport, perhaps as some kind of ritual. Their marriage of technology and savagery inspires almost as much terror as Aliens. 1 17 2 Copyright © 1994-1999 Netscape Communications Corporation, All rights reserved. Copyright © 1995-1999 Microsoft Corporation. 18 1 Saving and Loading The player may save a game in progress by selecting the Save Game option from the PAUSE MENU. [. . . ]

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