User manual GAMES PC ALIENS VERSUS PREDATOR 2

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Manual abstract: user guide GAMES PC ALIENS VERSUS PREDATOR 2

Detailed instructions for use are in the User's Guide.

[. . . ] Table of Contents SYSTEM REQUIREMENTS INSTALLING THE GAME Install . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Minimum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Full . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 DirectX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Uninstall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Readme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 THE LAUNCHER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 MENUS AND INTERFACE SYSTEM Interface Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Heads-up Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Cross-hair System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 WEAPONS, TOOLS, AND EQUIPMENT Gaining Weapons, Tools, and Equipment. . . . 27 Human . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Predator . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Alien . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Human . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Weapons and Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Pickups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Predator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Weapons and Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Alien Weapons and Abilities . . . . . . . . . . . . . . . 34 Facehugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Chestburster . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Mature Aliens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Runner Special Abilities . . . . . . . . . . . . . . . . . . . . . 35 Predalien Special Abilities . . . . . . . . . . . . . . 35 Praetorian Special Abilities . . . . . . . . . . . . . . . . . . . 35 GAMEPLAY TIPS Alien . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Marine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Predator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Environmental Hazards . . . . . . . . . . . . . . . . . . . 36 Multiplayer Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 DEFAULT KEY CONFIGURATION CHARTS . . . . . . 39 CREDITS Fox Interactive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Monolith Productions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Voice and Motion Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 2 Table of Contents System Requirements MINIMUM SYSTEM REQUIREMENTS Windows® 98/Me/2000 DirectXTM 8 or higher Pentium® III 450MHz 128 MB RAM (Win98) / 128 MB (Me/Win2K) 16MB 3D hardware accelerator card with Direct3DTM support 4x CD-ROM Mouse Keyboard 56K modem or Local Area Network (LAN) for multiplayer 750MB free hard drive space DirectX compatible 16-bit sound card Recommended: Pentium® III 600MHz 256MB RAM (Win98) / 256MB (Me/Win2K) 32MB 3D hardware accelerator card with Direct3DTM support Installing the Game To begin, insert the Aliens Versus Predator 2 CD, Disc 1, into your CD-ROM drive. If AutoRun is enabled on your computer, the Launcher should appear within a few seconds. NOTE: If nothing happens then AutoRun has been disabled. If this is the case you can start the Launcher by clicking on the START button on the Windows taskbar, then click RUN. . . . In the Run dialog box, type D:\AVP2 (where D: is the letter assigned to your CD-ROM drive) and then click the OK button. Click INSTALL on the Launcher. [. . . ] Turning this setting down may improve performance on slower systems when objects break. Overall: Toggles overall game texture detail between Extra-Low, Low, Medium, High and Extra-high. Higher settings provide more surface detail, lower settings decrease load times and may improve performance, particularly on systems with low RAM. World/Sky/Characters/Weapons/ Props/Effects: You can individually change texture detail settings for specific types of objects using the arrow sliders. Experiment with different settings to find your own preferred balance between visual detail and game performance. Performance: You can change the global performance settings using the Performance setting. This allows you to easily see the differences between each performance level setting. Sound FX Volume: Raise or lower the volume of all the game sound effects and speech within the game. Music Volume: Raise or lower the volume of the game's music. Options Menu 19 PROFILE MENUS The profile menu allows you to manage player profiles. A profile tracks your key configuration, saved games, user name, and mission progress. When you start the game, you automatically begin with the <Player_0> profile. You can change the name of this at any time and your progress to that point will not be lost. Delete: Deletes the current profile. NOTE: deleting your profile will not permanently erase your saved games. However, once the Profile is deleted, you cannot load your old saved games unless you create a Profile that matches the folder's name. 20 Profile Menu PAUSE MENU Hitting the ESC key during gameplay will pause your game and give you access to the following options. Load Game: This is the same Load Game option that is found on the Main Menu. Use this to load previously saved games including your QuickSave game. Abort Game: Select this to exit the current game and return to the Main Menu. Quit: This will exit the game and return you to Windows. HEADS-UP DISPLAY (HUD) The Aliens Versus Predator 2 HUD is organized so you can quickly and easily check your status in the middle of the wildest firefights. Marine: The Marine HUD is the most traditional of the three HUD setups. Health Counter/Meter (top left): The white numbers next to the EKG readout, which monitors your heartrate, indicates how much health you have. The blue bar beside the EKG meter gives you a visual representation of your current health; also, as you become injured, your heartrate will increase. Armor Counter (top left): Beneath the EKG meter is a blue chest plate that represents Body Armor. [. . . ] Dying is not a big penalty once you are a Mutant. · Overrun: · In Overrun, players are on two teams - Attackers and Defenders. · In Overrun, most humans and Predators have only one life per round. If you can eliminate one or two opposing players without losing any from your own team, you can usually mop up the other enemies quite quickly. Multiplayer Tactics 37 · Learn the maps. Good Overrun players try to ambush their enemies at the key chokeholds. · Evac: · In Evac, players are on two teams - Attackers and Defenders. [. . . ]

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