Detailed instructions for use are in the User's Guide.
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TABLE OF CONTENTS
INTRODUCTION . 1 THE BASIC MENUS, WINDOWS, AND BUTTONS . 51 Embarking and Disembarking Air and Naval Units . 35
i INTRODUCTION
INTRODUCTION
Imagine that you are an Allied General. [. . . ] It is also halved if the unit has run out of fuel (if it runs out of ammo, it can't attack).
GAME PLAY BASIC RULES: COMBAT RULES 29
Artillery units provide defensive fire in support of any adjacent ground units.
Refuelling Air Units
Air units automatically refuel when over or adjacent to a friendly airfield, or when over a friendly aircraft carrier. When the current fuel number for an air unit turns red, this indicates it has used up half or more of its fuel and you should start checking to make sure it has sufficient fuel to return to a friendly airbase. Air units that run out of fuel which are not on or adjacent to an airfield or over an aircraft carrier crash and are destroyed. Air units use a minimum of half their movement allowance in fuel every turn, regardless of the distance they travel.
30 GAME PLAY BASIC RULES: SUPPLY RULES
With support from artillery, infantry are the preferred units to assault cities and fortifications.
Supply Rules
There are two types of supply: ammunition and fuel. Each time a unit shoots, it uses one point of ammo. Every movement point a unit uses costs it one point of fuel. Exceptions: when the ground is covered with snow all non-air units use 2 fuel points for each movement point; air units that are not on or adjacent to airfields use fuel equal to at least one-half of their movement capability every turn, but are not affected by snow limitations.
Automatic Resupply
If the "Supply" preference is selected on the Preferences window, the following automatically resupply: air units which are on or adjacent to airfields, naval units which are in port, and ground units which have not acted. Ground units may not resupply, however, if there are enemy units adjacent to them and if they are not in a town. The resupply rate is limited by the proximity of enemy units, terrain, and bad weather. Air units which are out of fuel and not adjacent to an airfield are eliminated. Units normally receive half of their ammo and fuel maximums during resupply. Units receiving Replacements automatically receive resupply, and units receiving Elite Replacements get double the resupply.
GAME PLAY BASIC RULES: SUPPLY RULES 31
Weather Effects on Supply
If it is raining or snowing and a unit is not in a friendly city, port, or airfield, the unit gets less supply. If there are more than two adjacent enemies, the unit may not resupply. Units also get less supply in the desert.
Victory Conditions
Battles are won by taking or holding some or all of the Victory Objective hexes (depending on the scenario), which are represented by gold-bordered flags on the Battlefield and by green or white highlights on the Strategic Map. Capturing towns that are not victory objectives gains you prestige points, but does not affect the victory conditions, so you should always focus on capturing the objectives you have been ordered to take. Only units of the tank, anti-tank, recon, and infantry classes can capture cities, ports, and airfields, although other troop types can occupy them and prevent their use by the enemy.
True Neutrals
True neutrals are countries like Sweden or Switzerland which no one is allowed in or over. These hexes are indicated on the Battlefield with blue hexsides.
Prestige Points
Prestige points represent the influence you have earned with the high command by taking and holding Victory Objectives and cities, destroying enemy units, and winning battles as quickly and decisively as possible. In the same manner, however, losing cities and battles reduces your prestige. You can exchange prestige points for new units, replacements, and new equipment for existing units. Note that you must pay the full prestige cost of new equipment even if the cost of the new equipment for a unit is less than that of the old equipment given up.
32 GAME PLAY BASIC RULES: UPGRADING UNITS
Upgrading Units
Upgrade Unit Statistics
Available Upgrades Current Unit to be Upgraded
Available Transport
Upgrade Transport Statistics
You can only upgrade units when deploying for a campaign scenario or during a scenario when a unit is in a friendly city (or, in the case of air units, over a friendly airfield or aircraft carrier) with no adjacent enemy units. Select the unit type you desire and its transport, if applicable, then click on the Upgrade button. Upgrading costs Prestige Points and expends that unit's turn. [. . . ] Durrett Chris Perry Jonathan Korman Mitch Pergola
Additional Programming HCL Chief Architect HCL Programmers Art Director Additional Art Direction Lead Artist Artists Additional Art Music Composition and Arrangement Voice Talent
Executive Producer Producer Associate Producer Production Manager
Special Thanks: Denise Wendler, Melissa Farmer, The Green Tongue, The Mermen, Beth Froelicher, Kamla Sundquist, Margret Meyer, The Elixir of Life, Catharine Clune, Zachary's Pizza, Lori Orson, Dan Perry, Sarah Moraga, Rick Martinez, Berkeley Parking Authority, Alan Knapp
STRATEGIC SIMULATIONS, INC. CREDITS
Producer Associate Producer Game Design Campaign Game Design Scenario Design Carl Norman Rick Martinez SSI Special Projects Group IdG Bret Berry, John Eberhardt, Chuck Kroegel, Michael Kroon, John Ross Jonathan Kromrey Mark Whisler Caron White Glen Cureton Rick White John Cloud Joel Billings, Dion Burgoyne, Kelly Calabro, Cyrus Harris, Mike Hawkins, Anthony Hobbs, Richard Wagenet Steve Byrum, Clint Derby, Steve Murphy, Gerry Penaflor, Matt Shussett LOUIS SAEKOW DESIGN: Dave Boudreau, Leedara Zola
Manual Manual Editor Data Manager Test Manager Test Coordinator Lead Tester Product Testers
Additional E-Mail Testers
Graphic Design and DTP
Special Thanks: C. Peabert Perry, Fish and the Leadeaters, Paul Murray, Dave Jensen, Keith Brors, Ralph Thomas, Lee Crawford, André Vrignaud, Josh Cloud, Jason Dawdy, Jeff Shotwell, James Young Allied General was designed and implemented using the Halestorm Class Library. The HCL is written in C++, and provides a platform-independent interface for developing simultaneous Windows and Macintosh multimedia and game applications.
STRATEGIC SIMULATIONS, INC. [. . . ]