User manual GAMES PC AMERICAN CONQUEST EDITOR MANUAL

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Manual abstract: user guide GAMES PC AMERICAN CONQUESTEDITOR MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] American Conquest Editor Use the from Cossacks known and further extended editor included to create your own maps. Editor Interface Firstly you should become accustomed to the interface of the editor you are going to create maps with. In the left part of the screen you will see a bar with a set of buttons (this is called the left toolbar). The upper buttons enable you to switch between various button allows you to editor modes (editing the surface of water, trees etc. ). [. . . ] You can adjust the size of the area darkened with the scrollbar in the right toolbar. If you need to create reservoirs or rivers with intensive current, you can use the button. You will see lilac grid pop up on the current editing mode. Each section of the grid allows you to specify the direction of the current. Select one of the sections above the water surface and left-click inside it, at the point you want the water to flow towards. An arrow will appear in the middle of the selected section, pointing in the direction you specified. Clicking with the left mouse button lets you move the arrow in any direction. By right-clicking you can delete the current arrow in the section needed. Note: Currents can be set not only for the sea, but for other water structures as well. 1. Applying Textures Now that you have placed water and eminences, it's time to cover the land with various sorts of territories. Let grass green thrive in valleys, stones cover mountain slopes, and sand lie on the steeps. A realistic set of textures allows you to create the world as you like. Click the button to activate the texture mode. In the lower part of the right toolbar a set of various applicable textures appears. The editor allows you to use a blend of different textures, randomly applied from the set indicated. In order to cover an area with a texture, left-click on the texture you want to use (this frames it). Then left-click on the map area to paint the surface under your brush with the texture selected. With the scrollbar located in the right toolbar you can change the size of the brush. If you want to attain a mix of textures, you can select several by clicking on them while holding down the Ctrl button. Numbers will appear in windows of the corresponding textures. These numbers signify the probability of this texture appearing during the filling process. By clicking on a texture with the left mouse button, you can increase the probability of its appearing. [. . . ] Under the colour bar is a pull-down list of nations you can add to the map. Further below is a list of units and buildings. Select a unit or building you want from the list and click on it with the left mouse button. After that, left-click on the map area where you want the object to be placed. [. . . ]

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