User manual GAMES PC ARCADE POOL II

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[. . . ] ArcadePool II TABLE OF CONTENTS HEALTH WARNING SYSTEM REQUIREMENTS INSTALLATION STARTING ARCADE POOL II IN-GAME PLAYING A SHOT MAIN MENU OPTIONS RULES, PLAYERS AND OPTIONS POOL TUTORIAL NETWORK PLAY QUITTING AND UNINSTALLING TROUBLESHOOTING DIRECTX 6. 0 PROBLEMS TECHNICAL SUPPORT CREDITS LICENCE AGREEMENT 2 3 4 5 6 8 10 11 14 17 21 22 23 24 25 26 Contents English 1 ArcadePool II HEALTH WARNING Health Warning Some people experience epileptic seizures when they are viewing flashing lights or patterns in a daily environment. These persons may experience seizures while watching TV or playing video games. Even players who have never had seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing games if you (or any family members) have an epileptic condition or immediately should you experience any of the following symptoms during play; dizziness, altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion and/or convulsions. [. . . ] MODIFYING THE PLAYERS To change the name of a Human player, select the player you want to change by clicking on it with the left mouse button to highlight it and then press the Edit player button at the bottom of the screen. You will now be faced with a dialogue box from which you can change the details of the player's name, city and country. Click on OK when this is complete and the edited player will now appear in the available player roster. Once the Game Style, the Game Options and the available Players have been selected to begin a game, click on the Start Game button in the bottom left corner. English 13 ArcadePool II POOL TUTORIAL Pool Tutorial For those players who have not played pool before (or could do with a little helping hand) here is some information and a few simple tips to improve your game. AIMING TIPS To help you when you are aiming, think of the crosshair as being the Cue Ball and place it beside the object ball you are trying to hit, exactly where you wish the Cue Ball to strike it. When you are choosing the place to strike the object ball with the white ball try to hit the point on the object ball that is furthest away from the pocket you are aiming for. Imagine a line appearing from the centre of the pocket and going through the centre of the object ball. The point it comes out of the object ball is where the ball must be struck to pot it. The dotted guideline has a fixed length so if you are playing a long shot it will disappear before it reaches the object ball, (this is to keep a skill element in the play and make longer shots harder). When you start playing try to attempt shots that are nearby so the guideline is visible and shows where on the object ball it will be hit, this will help you to learn the angles. Then, as you become more confident, go for those long shots! POWER TIP If you are a beginner it may be worth playing the game initially in Original control mode. This will allow you to have complete control over the power of your shots by selecting the power from the power bar. This way you can concentrate on getting used to the angles and the way the balls roll, before you address getting the power of the shots correct. SPIN SELECTION HELP Using Spin when playing pool is quite a difficult skill to master but one that is essential if you are going to challenge the better CPU controlled players. This section will give you all the information you need to know with regards to how to use Spin when playing Arcade Pool II. To add spin to the Cue Ball, move the cursor onto the ball, where it will turn into an arrow, then press the left mouse button to select where on the Cue Ball you wish the cue to strike it. Alternatively, holding the Shift key down and moving the mouse will move the place where you will strike the Cue Ball. English 14 ArcadePool II Pool Tutorial Depending on where the Cue Ball is struck determines how much spin is put on the Cue Ball and in turn how the ball reacts when it strikes the object ball or a cushion. If the Cue Ball is struck in the centre after it connects with the object ball it will continue to roll as normal. If the Cue Ball is struck significantly below the centre, but not too low, the Cue Ball will stop rolling completely when it strikes the object ball. If the Cue Ball is struck on the very bottom in the centre when the white ball strikes the object ball it will spin back the direction it came from. Note: To play a good Screw shot in Arcade Pool II the cue tip must be in the centre as LOW as possible on the Cue Ball. If the Cue Ball is struck directly above the centre when it strikes the object ball it will spin forwards in the direction it was initially travelling. [. . . ] If any of the components do not have Certified next to them in the third column there are a number of explanations, detailed below: The component for the version of DirectX you have has been provided by the component manufacturer. This will not have a certified tag but should still be compatible with DirectX 6. 0 and work without any problems. If the driver is not certified and no version number is given then you will probably experience difficulties. We recommend that you contact your component manufacturer to obtain the latest DirectX 6. 0 compatible drivers. [. . . ]

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