User manual GAMES PC ARMED AND DELIRIOUS

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Manual abstract: user guide GAMES PC ARMED AND DELIRIOUS

Detailed instructions for use are in the User's Guide.

[. . . ] GameSpy and the GameSpy logo are trademarks of GameSpy Industries, Inc. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to any tangible or electronic medium or machine-readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. The owner of this product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party. Windows® 95, Windows® 98, DirectPlay and DirectX ® are trademarks of the Microsoft Corporation. Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Power-Ups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Secret Codes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Pause Menu: Saving and Loading. . . . . . . . . . . . . . . . . . . . . . . . . . 28 Customer Support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Limited 90-Day Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Quick Start System Requirements Make sure that your computer meets all of these requirements before installation. [. . . ] I've led troops into countless skirmishes, situations where we knew we'd either make it back to fight another day or be reduced to puddles of plastic on the battlefield. Not long ago, we had this region secure under the supervision of one of our own, Colonel Blintz. Medics did what they could, but he sustained a "massive, disfiguring head wound". Long story short, there's a chunk of plastic missing from the top of his head. That's when our reconnaissance got on the case and found. . . well, it ain't pretty. - Sarge 10 11 Getting Started Listen up, Soldier. . . this is a war we've got on our hands!If you want to make it to the end of the day, you've got to know this platoon inside and out. Heads Up Display 2) Use a Bulldozer to build a Resource Depot reasonably close to any resources you see, and then send your Dump Truck(s) to the resource to collect it. · Follow the instructions listed in Step 1 to build the Resource Depot. Use the Bulldozer to build a Barracks and create a basic squad comprised of Grunts, Grenadiers and a couple of Mine Sweepers. With your squad ready for action, send them out to explore the area immediately around your base. Move the cursor over the place on the playfield you would like to build it. You'll want to have the most specialized equipment before the Tan do!The buildings that can be upgraded are: the HQ's , the Barracks and the Garage. You can upgrade each one on its Construction Menu. 14 15 Squads You can form up to four unique squads. This makes independent control of each group on multiple battlefronts much easier!· Highlight a group of Soldiers and press Ctrl + 1, 2, 3, or 4 to assign a number to each group or click on a Squad icon at the bottom of the screen. · To instantly highlight a squad and give them a command, press the corresponding key: 1, 2, 3 or 4, or select the Squad icon at the bottom of the screen. · To select a Soldier and move him, left-click on the Soldier and then on the place on the playfield you want him to move to. If an enemy is sighted, the Soldier automatically launches an attack and radios a message to you. · To select a group of Soldiers, left-click, drag a box around them, and release the left mouse button. Left-click on the point of the playfield you would like them to move to. SERGEANT HAWK Rally Points (Flags) As you build troops and vehicles, you can set up Rally Points to immediately ship your units to any specified location the moment they pop out of the mold. This automates your troops, allowing you to concentrate on the mission at hand. · Highlight the structure (either the Barracks or the Garage) by pressing the left-mouse button. [. . . ] They gather the Plastic and Electricity needed to build your army. MINELAYER Plastic required: 400 When the Plastic is available, upgrade your Garage to a Super Garage. This will give you access to the next level of equipment, including Choppers! SUPER-DUPER HQ Plastic required: 100 Electricity required: 100 The Minelayer is useful in situations where your army is on the move and you need to protect your flank and lay mines. MEDIC Plastic required: 600 This will let you build a Radio Operator. Radio Men will let you build Paratroopers, a Magnifying Glass and Bombing Runs. Plastic required: 100 Electricity required: 150 A Medic jeep allows you to heal all of your wounded Soldiers, any damaged structures and even other damaged Medics. 25 24 POWER-UPS Vehicles cont. . . HALF-TRACK WEAPON BOOST This power-up increases the firepower of all your units. Plastic required: 100 Electricity required: 150 The Half-Track is a good all-around assault vehicle, and its ability to hit air targets, as well as ground troops, makes it a useful addition to any squad. SPEED BOOST This power-up increases the rate of movement of your troops. HEALTH BOOST This power-up gives full health to all of your units on the map. TANK Plastic required: 200 Electricity required: 250 Tanks are well-known as powerhouses in any assault. [. . . ]

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