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Manual abstract: user guide GAMES PC ASHERON S CALL2

Detailed instructions for use are in the User's Guide.

[. . . ] Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. All rights reserved. Microsoft, Asheron's Call, the Asheron's Call logo, MS-DOS, Windows, Windows NT, DirectX, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the U. S. A. [. . . ] After character creation, attributes can be raised only by spending experience points. Most skills that are trained and specialized, however, can also be raised just by using them. In general, the more you use a trained or specialized skill, the higher that skill will become. If you want a skill to rise faster than it will from practice alone, you can spend experience points to raise it. How you apply your experience points to skills and attributes is important to your character's success in the game world. Each attribute governs a different area of your character's interaction with the game, and which ones you will want to develop depends upon your character's profession or area of specialization. Strength and Endurance, along with weapon skills, for example, are most important for warriors and blademasters. Quickness and Coordination, along with Bow or Crossbow skills are most important for archers, and Focus and Self, along with Arcane Lore, Mana Conversion, and the appropriate spellcasting skills, are vital for spellcasters. You will also want to raise your Health, Stamina, and--if your character is a spellcaster--Mana. To learn more about attributes and skills, and how to raise them during character creation and gameplay, see "Your Attributes and Skills" in Chapter Two. Branith anith' Branith's Blazing Staff The mage Branith was a sorcerer who fought, for a time, alongside Thorsten Cragstone himself. His chosen magic was pyromancy, the way of fire: his foes often met their ends in raging infernos that left nothing but ash in their wake. It was only right, then, that the staff he wielded would evoke flames as well. The Blazing Staff, an Empyrean artifact shaped of sunstone, became famous among wizards across Dereth. Weap ons, eapons Punching Weap ons such as the katar, nekode, and cestus, add damage to punching attacks. Unarmed combat differs from other melee fighting, as the more skilled a warrior becomes, the more damage he can inflict. The novice is at a disadvantage beside a fighter with a sword, but masters of unarmed combat can cause as much harm with their hands and feet as the mightiest weapons--and usually with greater speed. Archery is hard to learn, but a trained bowman can kill an animal or minor monster with a single, well-aimed arrow. Longbows, generally, are slower than shortbows, but are more powerful, so they do more damage. Crossbows Crossbows are both easier to use and mightier than bows, doing tremendous damage with each quarrel. They are very slow to reload, though, making it harder to keep up steady fire. They are best suited for ambushes and surprise attacks, and can cause incredible mayhem when used in groups. 52 hrown Weap eapons Thrown Weap ons include anything that can be hurled by hand--darts, javelins, throwing axes, shouken, and many others. They don't fly as far as arrows or quarrels, but a strong warrior can hurl them long distances and inflict terrible damage with them. slay grow power ower, As you slay monsters and grow in p ower you will find weapons of quality and magical weapons. These can be faster, more accurate, or more damaging than normal weapons. [. . . ] These points can be used to improve attributes and skills. 88 Fletching A skill that enables your character to make arrows. Lifestone A large blue crystal found at outposts, near towns, and sometimes in the wilderness. When you double-click a Lifestone, your character will be resurrected there after death. Mana The energy that powers magic spells. Mana Conversion A skill than enables your character to use spells related to converting Health and Stamina to Mana. Melee Defense A skill that enables your character to evade opponents' melee attacks. [. . . ]


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