User manual GAMES PC AXIS AND ALLIES 2004
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Manual abstract: user guide GAMES PC AXIS AND ALLIES 2004
Detailed instructions for use are in the User's Guide.
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FIRST THINGS FIRST
The ReadMe File
The Axis & Allies® CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print. To view this file, double-click on it in the Axis & Allies directory found on your hard drive (usually C:\Program Files\Atari\Axis & Allies). You can also view the ReadMe file by first clicking on the Start button on your Windows® taskbar, then on Programs, then on Atari, then on Axis & Allies, and then on the ReadMe file.
Operating System: Processor: Memory: Hard Disk Space: CD-ROM Drive: Video: Windows® 98SE/Me/2000/XP Pentium® III 1. 5 GHz (Pentium® 4 2. 0 GHz recommended) 256 MB RAM (384 MB recommended) 1. 4 GB Free 8x Speed or faster 64 MB Windows® 98SE/Me/2000/XP-compatible SVGA with Hardware T&L video card* (128 MB Windows® 98SE/Me/2000/XP-compatible SVGA with Hardware T&L video card* recommended) Windows® 98SE/Me/2000/XP-compatible sound card* DirectX® version 9. 0c (included) or higher 56 Kbps/Cable/DSL modem for Internet play
Sound: DirectX®: Modem:
* Indicates device should be compatible with DirectX® version 9. 0c or higher.
SETUP AND INSTALLATION
1. [. . . ] You can access these statistics by selecting a unit and looking at the information panel. · The Attack value is an indication of how effective a unit is at damaging enemies. If you hover your cursor over the Attack Value icon, you can see additional useful information, such as the unit's Rate of Fire and whether its attack can damage other units near its target. · The Defense value is how resistant your unit is to being damaged. · Special abilities, such as the ability to repair buildings, are represented by icons below the attack and damage values. For example, a tank is especially resistant to small arms fire, more so than its defensive rating would suggest. Special unit properties appear as icons along the top of the information panel. Hover your cursor over any of them to get more information on what they do. Here you can also acquire details about modifiers brought on by special conditions, such as formations or terrain.
Giving Basic Orders
Once you have a regiment under your command, you need to give it some orders. Five basic orders appear on the command bar: Move, Attack, Run, Stop and Guard. Click on Move [M] and then on an open space in on battlefield screen to instruct your regiment to move to that location. You can also right-click on your destination to have the selected regiment move there.
Click on Attack [A] and then on an enemy unit or structure to instruct your regiment to attack that enemy, and chase them if they run. Like using the Move command, right-clicking on an enemy will also issue an Attack order. It puts your regiment temporarily into Column formation, allowing it to move quickly while avoiding the enemy rather than attacking. When the regiment reaches its destination, it returns to its previous formation. You can also hold down the [Alt] key and right-click to automatically issue a run command Stop [S] tells a regiment to stop what it's doing.
These are the formations available to that regiment. They are Assault [Q] (the default formation for a new regiment), Aggressive [W] and Column [E]. Click on a formation button to place your regiment into that formation. Each formation affects either your combat efficiency or maximum speed (or both). Faster formations typically have lower attack efficiency, meaning they are useful for moving quickly. Formation also determines a regiment's behavior when it encounters an enemy. When in Column formation, a regiment uses more passive behavior, generally ignoring any nearby enemies. [. . . ] Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination. LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. [. . . ]
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