User manual GAMES PC BALDUR S GATE II-SHADOWS OF AMN-MAP

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Manual abstract: user guide GAMES PC BALDUR S GATE II-SHADOWS OF AMN-MAP

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[. . . ] I can't recall him ever complaining about anything, though he certainly had more reason to do so than most. Many times I felt humbled by his patience and his Zen way of looking at things. He enjoyed, more than anything, that people could see and take pleasure in the art he created. In retrospect, it is clear that he was one of the seminal influences around which BioWare has grown and blossomed. [. . . ] For wizard spells, this defines which spells a wizard specialist can learn, depending on the wizard's school of specialization. For priest spells, the school notation is used only for reference purposes, to indicate which school the spell is considered to belong to. The spells of a given school have similar colors and casting effects ­ so you can gauge what an enemy is casting by the color and appearance of the effects as he casts it. Range: This lists the distance from the caster at which the spell effect occurs or begins, in feet. A "0" indicates the spell can be used on the caster only, with the effect embodied within or emanating from him. "Touch" means the caster can use the spell on others if he can physically touch them (that is, score a successful to hit roll). Spells of instantaneous duration come and go the moment they are cast, although the results of these spells may be permanent and unchangeable by normal means. Spells of permanent duration last until the effects are negated by some means, usually by a dispel magic. Casting Time: This represents a fraction of the spell caster's six second personal initiative round which is used performing the chants and motions necessary to cast the spell. The spell casting time is varied by an initiative roll that is performed each time a spell is cast. 106 Baldur's Gate II Area of Effect: This lists what is affected by the spell, be it an area, or a group of creatures. spell or suffer 1-8 points of damage and receive a ­2 THAC0 modifier. Shadows of Amn 109 Wizard Spells · Level 1 Chromatic Orb (Evocation) Range: Sight of caster Casting Time: 1 Duration: Special Saving Throw: Neg. Area of Effect: 1 creature This spell causes a 4-inch-diameter sphere to appear in the caster's hand. The effect the orb has upon the target varies with the level of the mage who cast the spell. A 1st-level sphere inflicts 1-4 damage and blinds the target for one round. A 2nd-level sphere inflicts 1-6 damage and inflicts pain upon the victim. A 4th-level sphere deals 1-10 damage and blinds the target for 1 turn. A 5th-level sphere deals 1-12 damage and stuns the target for 3 rounds. The 6th-level sphere deals 2-16 damage and causes weakness in the victim. The 7th-level sphere deals 2-16 damage and paralyzes the victim for 2 turns. A save against this spell negates both the damage and the other effects. Color Spray (Alteration) Range: 0 Casting Time: 1 Duration: Instant Saving Throw: Neg. Area of Effect: 5' x 20' x 20' wedge Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors to spring forth from his hand. [. . . ] Please send the defective disc(s) only (not the box) with a description of the problem and $5. 00 to: 256 Baldur's Gate II Warranty Replacements Interplay Entertainment Corp. 16815 Von Karman Avenue Irvine, CA 92606 COPYING PROHIBITED This software product and the manual are copyrighted and all rights are reserved by Interplay Entertainment Corp. and are protected by the copyright laws that pertain to computer software. You may not copy the software. You may not loan, sell, rent, lease, give, sub license, or otherwise transfer the software (or any copy). [. . . ]

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