User manual GAMES PC BATTLEFIELD 1942

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Detailed instructions for use are in the User's Guide.

[. . . ] For example, there are jump points in Earth region linking it to other regions within the Solar system such as Mars, Jupiter, Pluto etc. Worm holes only have one entry and exit point. The ship will sometimes take damage based on the strength of the worm hole's gravitational forces. [. . . ] There is no guarantee that the ship will emerge out of a worm hole intact. This is a random factor determined by the ship's shields and armor levels at the time of entry. The ship will definitely take some damage whenever it enters a worm hole. Worm holes link starsystems together making it possible to hop from a space region with in a system to another region in the target system. For example, the worm hole in the Pluto space region in the Solar System links to the Centris region in the Alpha Centauri system. Flux fields can have one or more exit points which link several regions. In a flux field, the ship takes no damage and will emerge safely. Flux fields with multiple exits will deposit the ship at one of it's exit points at random. The minimum velocity an object within a planet's atmosphere must attain in order to breach the planet's gravitational pull and enter space. GRAVITY Gravitational pull in g WEATHER Global weather. V=Violent C=Calm M=Moderate TEMP Surface temperature. T=Temperate C=Cold H=Hot MOONS Moons around the planet LIFEFORMS % lifeform content on the planet MINERALS % minerals content on the planet STARSTATION Name of starstation in orbit around planet. STARBASE Name of starbase on planet surface T LEVEL Planet's technology level determines its productivity and determines the availability of trade items. * A player will find more items at a planet of Tech Level 5 than on one of Tech Level 2. The Tech Level applies only to planets with a starbase/starstation, otherwise this value is blank, meaning either the planet is barren or extremely poor and therefore cannot afford to build a starbase/starstation. 0=Normal 1=10% (above normal) 2=20% 3=30% 4=40% 5=50% C LEVEL Planet's class level determines it's production specialty. [. . . ] The Tech Level applies only to planets with a starbase/starstation, otherwise this value is blank, meaning either the planet is barren or extremely poor and therefore cannot afford to build a starbase/starstation. 0=Normal 1=10% (above normal) 2=20% 3=30% 4=40% 5=50% C LEVEL Planet's class level determines it's production specialty. A planet's specialty items are usually cheaper on that planet than on another. [. . . ]

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