User manual GAMES PC BETRAYAL AT KRONDOR

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[. . . ] Feist. . . . . . . . . 4 Designer Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Game Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Getting Around in the Game. . . . . . . . 11 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 The Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Start New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Restore Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Contents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Quit to DOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 The Travel Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Moving the Party. . . . . . . . . . . . . . . . . . . . . . . . . . 16 Action Buttons -- Follow Road . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Cast (Spellcasting) . . . . . . . . . . . . . . . . . . . . . . . . 17 Encamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Bookmark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Talking to Other Characters . . . . . . . . . . . . . . . . 23 Ratings and Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Ratings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Fairy Chests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Examining Items. . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Equipping Characters . . . . . . . . . . . . . . . . . . . 35 Keys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Bags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Picking Up Objects. . . . . . . . . . . . . . . . . . . . . . . 36 Transfering Inventory Items . . . . . . . . . 36 Using an Inventory Item. . . . . . . . . . . . . . . 37 Opening Locks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Eating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 A Guide to Inventory Items . . . . . . . . . . 39 Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Initiative Advantage . . . . . . . . . . . . . . . . . . . . . . 42 Controlling Your Characters. . . . . . . . . 43 Thrusting with a Sword or Staff. . . . 43 Swinging with a Sword or Staff. . . . . 43 Traps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 More Combat Options . . . . . . . . . . . . . . . . . 44 Spellcasting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 On Death and Dying. . . . . . . . . . . . . . . . . . . . 47 Combat Strategies. . . . . . . . . . . . . . . . . . . . . . . . . 48 Magic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 A Guide to Spells. . . . . . . . . . . . . . . . . . . . . . . . . . 54 Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Entering Houses and Buildings. . . . . 56 Entering Cities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Shops, Taverns and Inns. . . . . . . . . . . . . . . 56 Buying Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Selling Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Temples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Teleport. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 A Guide to Locations. . . . . . . . . . . . . . . . . . . . 59 People & Creatures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 The Riftwar Saga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Technical Support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Customer Services. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 A Special Offer from Doubleday. . . . . . . . . . 87 2 3 Introduction by Raymond E. It's the little kid in me who refuses to grow up, the very same child who plays "let's pretend" all day in his office and gets paid for it. I write highly improbable stories about people who find themselves living in a very unusual landscape: a world populated by fantastic creatures, ancient magics, and rogues and villains of all stripe. I've wasted hours in front of computers playing games when I should have been working, like most every one of you. My first encounter with a computer game was the infamous Adventure. [. . . ] The class of the weapon being used (a human fighter will not be quite as effective using a Moredhel sword, just as a Moredhel would be less effective using a Kingdom blade). If the weapon has been blessed by the gods of a local temple. To learn more about the strengths and weaknesses of weapons in your Inventory, right click on them. The base damage of a melee attack is determined by the Strength rating of the character and the Damage rating of the weapon being used. Like the Accuracy figure described above, the overall condition of the character and the weapon, the class of the weapon etc. , must also be considered. 48 You will find objects that can help increase the damage caused by your weapons. For example, a fiery substance called naphtha, though rare, can be used to create a fire-edged blade, significantly increasing the damage it will do. (To use, drag the naphtha over to your blade and release it. ) The following visual effects will be created when characters are hit with "enhanced" weapons: Sword Icon Target Effect Poisoned Flaming Frosted Blade Clerical Enhancement 1 Clerical Enhancement 2 green drop flame snowflake cross cross Flash green Red sparks Sparkle blue Glow white Glow blue NOTE: Objects and potions exist that will make your armor resistant to many of these special enhancements. Please note that the damage information displayed at the bottom of the screen when you target an opponent represents base damage. This figure will be reduced by the defensive skill and armor of your opponent. In general, successfully striking an enemy with a swinging attack will do more damage than a quick, jabbing thrust. STRATEGY TIP: The enemy cannot swing their weapons unless they are close enough to do so. Keep in mind that if you move a character into position, or choose a thrusting attack (your character will automatically move into position), you will be open to a swing maneuver on the opponent's next turn. If possible, try to stay at least a step away and let your opponent come to you. 49 Crossbow Strategy Each fighter in the game has a Crossbow Accuracy skill which, in conjunction with the distance the character is from his opponent, will determine the likelihood of a successful strike. Other things affect this accuracy as well, such as the condition of the character, (a drunk character, for example, will have a significantly harder time using a crossbow) the condition of the crossbow, and the accuracy of the load (elven-fletched quarrels fly truer). Be extremely careful when targeting enemy opponents. Errant crossbow shots are very unpredictable, and could easily strike a character in your party who is nearby. The amount of damage a character can inflict with his crossbow is based on the crossbow type and condition and the amount of damage associated with the type of quarrel loaded. STRATEGY TIP: You can view accuracy and damage information for each type of quarrel you possess by choosing a load and targeting an enemy. Information about your current load will appear in the message window. Repeat the process to view information on other loads. This should help you choose the best load for the current combat situation. Defense Strategy Choose this combat option when you feel the enemy is about to attack. The effect is to raise a character's Defense percentage, protecting the character from losing too many HealthStamina points. [. . . ] for convenient, person-to-person 85 Orders Order games, hint books or hardware, redeem coupons, use special discounts, or get a list of software dealers in your area where you can purchase Sierra games by calling 1-800-326-6654. Box 978, Oakhurst, CA 93644-0978 For direct orders: Call 1-800-326-6654, Fax (209) 683-4297 EUROPE (U. K. ) orders: Call (44) 734 303171, Fax (44) 734 303201 The Sierra No Risk Guarantee! THE PROMISE: We want you to be happy with every Sierra product you purchase from us. If for any reason you're unhappy with the product, return it within 30 days for an exchange or a full refund. . . EVEN IF YOU BOUGHT IT RETAIL!(Hardware ordered direct must be returned within 10 days. ) THE ONLY CATCH: You gotta tell us why you don't like it. [. . . ]

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