User manual GAMES PC CANNON FODDER

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Manual abstract: user guide GAMES PC CANNON FODDER

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[. . . ] CANNON FODDER Instruction manual sold out software presents Cannon Fodder original design . . sensible software amiga program design . . mikey wenn & johnny martin artwork & design co-ordinator . . catherine spratt & robert mc grath copyright notice The computer program and its associated documentation and materials are protected by National and International Copyright Laws. [. . . ] As you will see, the pointer changes to reflect one of three types of trooper conduct: Trooper (or troop) destination pointer Weapon destination crosshair Vehicle in, out pointers moving troops Use the mouse to move the pointer around the screen until its tip touches the desired destination. Note the way that you can view the immediate area surrounding the active troop. · Press the left-hand mouse button to make the troop leader move towards the pointer's tip. The rest of the troop will follow in rank and file. using weapons IT COULDN'T BE SIMPLER . . . · Press the right-hand mouse button to turn the pointer into a crosshair and make the trooper or troop shoot at the centre of the crosshair. · Press and hold the right-hand mouse button then press the left-hand mouse button to make the troop leader throw a grenade or fire his bazooka at the centre of the crosshair. 8 using vehicles Five types of vehicle become available in Cannon Fodder. Each vehicle holds up to eight troopers. For details of the vehicles and their special functions, see know your vehicles on page 15. BOARDING VEHICLES · Use the mouse to move the pointer around the screen until its tip touches the desired vehicle. The pointer will change to show that the empty vehicle may be boarded. · Press the left-hand mouse button to make the trooper (or troop) board the vehicle. · Press and hold the left-hand mouse button to make the vehicle move towards the trooper destination pointer. The longer the left-hand mouse button is held down, the faster the vehicle will travel. · Press the right-hand mouse button to make the trooper (or troop) shoot the vehicle's weapon (if it has one). Note that grenades and bazookas cannot be used while inside a vehicle. LEAVING VEHICLES · Use the mouse to move the pointer around the screen until its tip touches the occupied vehicle. The pointer will change to show that the occupied vehicle may be abandoned. · Press the left-hand mouse button to make the trooper (or troop) leave the vehicle. a little white lie Actually, the pointer has a fourth state. When a trooper (or troop) is in a Choppa flying above the terrain, touching the Choppa with the pointer will change it into a `the choppa can land symbol' - just like the one shown here. This means that the Choppa can land. the choppa can land symbol · Press the left-hand mouse button when the `The Choppa Can Land Symbol' is shown to make the Choppa land. Once the Choppa has landed, select it to make the troop disembark. 9 form a new troop (or two) There are times when the strategy dictates that the troopers split up - perhaps to execute a `pincer movement'. You will then be returned to Boot Hill. hold it! IF YOU NEED TO HALT YOUR ASSAULT . . . P · Press the P key to freeze the action. [. . . ] A Choppa in the air can only be shot down by rockets or heatseeking missiles. Choppas are more vulnerable on the ground. TANX They shoot shells (and not of the seaside variety - ha he ho). Tanx are slow but hardy, being impervious to all weapons except rockets, heat-seeking missiles and shells. JEEPS There are two types: one is an unarmed transport vehicle, the other has a front-mounted machine gun. SKIDOOZ Just like Jeeps really, except Skidooz are suitable for travelling across snow and ice. BIGGUNZ Fixed turrets that fire either rockets or shells and vary in defensive strength depending on the terrain. So what? 15 know your enemy Pay careful attention to the following information - it may help save the lives of innocent troopers. [. . . ]

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