User manual GAMES PC CARMAGEDDON II

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Manual abstract: user guide GAMES PC CARMAGEDDON II

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[. . . ] CONTENTS System Requirements The Quickest Quick Start Guide Quick Start Guide Objective What's It All About?New features of Carmageddon II Some Extra Features You Ought To Know About Network Play Playing a Network Game Additional Controls Credits Technical Support 2 2 3 4 4 7 10 12 13 14 15 17 1 Requirements Minimum Requirements 320x200 256 Colours Windows 95 or 98 Intel Pentium 166Mhz CPU 16Mb RAM 200Mb Free Harddisk Space DirectX 6 supported Graphics Card with 2Mb RAM DirectX 6 supported soundcard 4 x Speed CD-ROM Recommended Requirements 640x480 16bit Colour Windows 95 or 98 Intel Pentium 200Mhz CPU 32Mb RAM 200Mb Free Harddisk Space DirectX 6 supported D3D Graphics Card with 4Mb RAM (D3D performance will vary from card to card) DirectX 6 supported soundcard 8 x Speed CD-ROM Multiplaye Game LAN Network Only As Recommended Requirements IPX Network 2-6 Players (Number of players will vary from network to network) 1 CD per player Supported Hardware Microsoft Direct Input devices I-Force compatible force feedback devices Steering wheels ­ Thrustmaster, Mad Catz and Performa Also includes a native 3Dfx version for Voodoo 1 & 2 graphic accelerators. Installing the game Place the Carmageddon II ­ Carpocalypse Now CD in your CD-ROM drive, if Carmageddon II has not been previously installed on your PC the Installation program will launch automatically. NOTE: If the Autoplay option has been disabled in Windows double-click on the "My Computer" icon. Now double-click on your CD-ROM icon and run the "Setup. exe" file. The Setup program will guide you through the installation process and copy all necessary files onto your PC. During installation you will be asked to select the folder to install Carmageddon II to. [. . . ] This means you can collect them and use them at a more appropriate moment. These powerups can be activated by pressing the activate key (default: Alt), until the powerup has run out, and is no longer displayed on the screen. When you collect more than one type of user operable powerup, it is possible to rotate through the list of what you have in stock by using the powerup cycle buttons (default: [ and ] ). Just keep pressing these cycle buttons until you find the one you really want to use. As an added bonus, powerups will respawn after a certain amount of time, so if you have run out of flame-throwers, for example, you can go back to where you found it in the first place, and pick up some more. APO Slots On the in race screen you will see three icons representing armour, engine power, and offensive ability. Next to each icon is an indicator showing how much of that item you do have, how much you can have right now, and how much you could possibly have by the time you finish the game. When you start the game, you will have 4 Slots each for Armour, Power, and Offensive. These are represented by the darker blue boxes, which indicate that they are available, but empty. Provided that you have enough money, you can buy upgrades and collect powerups until you have filled all your slots. The slots will turn from dark blue to yellow, to indicate the amount of APO that you have bought. During the course of the game, you will have to find and collect special powerups which will award you extra slots. You won't miss out on too much, but you may never really feel satisfied in life until you have read this next section. Mini Map The map tucked away in the corner of your screen gives you plenty of information. That triangle in the centre of the map is you. The yellow triangle represents your opponents who are still alive. When they are wasted, they appear in black. If there are any opponents who are still alive, a yellow line will appear on the map to give you a bearing to that opponent (or target, for some missions). Be aware that the mini map is always displayed relative to your car. That means that stuff displayed to the left of you car will be on your left, and vice-versa. As you turn your car around, the map rotates accordingly. The mini map also shows you a blue line, which gives you a bearing to the next checkpoint on the level, if appropriate, and if you care. Big Map The big map is a full screen version of the mini map and can be viewed by pressing the map key (default Tab). This map is always displayed with `North up', and does not rotate. When looking at the big map, a small window shows your car, and you can continue playing the game. [. . . ] Man On The Edge (p) 1995 Iron Maiden Holdings Limited under exclusive licence to EMI Records Limited These tracks are supplied as courtesy of Iron Maiden Holdings Limited under exclusive licence to EMI Records. All tracks administered by Zomba Music Publishing. For further information visit www. ironmaiden. com . . . to Sentience for providing tracks re-edited from their album `An Eye For An i' on Media Records cat no. [. . . ]

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