User manual GAMES PC CIVILIZATION-CALL TO POWER II

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Manual abstract: user guide GAMES PC CIVILIZATION-CALL TO POWER II

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[. . . ] CONTENTS TABLE OF CONTENTS INTRODUCTION . . 8 8 8 9 9 10 10 11 11 11 12 12 12 13 16 Conquest Victory . . 16 16 16 16 17 Cities and Units . Food, Production & Commerce ­ The Basic Resources . [. . . ] Negative factors, including War Discontent or Pollution, will have unhappy faces displayed to the left; and, positive factors, including Wonders, Entertainers, or Buildings, will display happy faces on the right. The larger the positive or negative factor, the more happy or unhappy faces you will see. Pollution listed in the Happiness display relates only to the unhappiness associated with it, not the level of pollution itself. Things generating pollution are listed in the Pollution display, along with a value for the level of pollution they are causing. See City Conditions below for more information on factors contributing to happiness, unhappiness, or pollution. UNITS TAB 34 These unfortunate souls have been trapped, imprisoned, and forced into a life of servitude. Slaves are not part of your population or citizenry, but do function as workers in service of your cities. They are paid nothing for their work, and are fed only what they can gather for themselves. Slaves never lose their desire for freedom, and if left unguarded or aided by an Abolitionist, they will find a way to freedom. While having slaves in your city increases the collection of resources, the threat of uprising is always present. The Units tab displays only units you have fortified, and thereby garrisoned within your city. It does not show units in your city that have not been fortified. Units garrisoned within your city cannot be selected or moved on the map until they are activated. They will however defend your city with an added defensive bonus for fortification. You can select any of the units, or armies, displayed, and either 35 CITY CONCEPTS activate them or disband them. When activated, your units and armies will become selectable, and moveable, once more from your city. If you disband them, they will be removed from play permanently. ADVANCED CITY CONCEPTS ADVANCED CITY CONCEPTS NATIONAL MANAGER Many great leaders have found that ruling a vast empire can be challenging from a logistical perspective. As you develop more cities over the map, you may find it difficult to keep up with them. The National Manager screen is designed to enable you to help you manage all your cities at once. There are two tabs within the National Manager--Resources and Status. From the Resources tab you can view and sort your cities by name, population, happiness, production points, food, gold, science, pollution, and crime rate. From the Status screen you can view and sort by mayor and mayor's priority, what they're building, and how many turns to complete the item. From here you can also group cities to manage multiple Build Queues at the same time. RESOURCES TAB CITY CONDITIONS Cities in your empire provide your population with increased resources, protection, wealth, and prosperity. However, city life also brings new pressures to bear on your citizens that will affect their happiness and environment. [. . . ] This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION. [. . . ]

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