User manual GAMES PC CLOSE COMBAT III-THE RUSSIAN FRONT

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Manual abstract: user guide GAMES PC CLOSE COMBAT III-THE RUSSIAN FRONT

Detailed instructions for use are in the User's Guide.

[. . . ] M Draft for Beta2 10/6/98 Information in this document is subject to change without notice. The names of companies, products, people, characters and/or data mentioned herein are fictitious unless otherwise noted. Complying with all applicable copyright laws is the responsibility of the user. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation. [. . . ] However, you'll still want to try to draw enemy fire with infantry or scout vehicles before committing your tanks. Because open terrain makes you highly visible to the enemy, move slowly and be patient. Use any available cover or protection to mask your movements, but expect the enemy to have these routes covered. Conversely, if you are defending, make sure you can put any approach routes under fire. Despite your precautions, your units might still get trapped in the open. Ordering these teams to move forward or back can be counterproductive; instead, try ordering them to dig in (Ambush command), and then bring machine gun, mortar, antitank gun, or tank fire to bear on the teams that have your units pinned down. Regardless of whether you are attacking or defending, using the edges of the map can be effective in open terrain. If you can advance forces along the edges, you might be able to catch the enemy in a crossfire. Crossfires can rapidly crush the enemy, especially if accompanied by a flank or frontal assault. Chapter 3: Strategy and Tactics On the Attack 29 Attacking can serve several purposes. You might want to capture an enemy position or kill enemy soldiers. You might attack to hold enemy forces in place while other units maneuver onto the enemy's flank. Or you might just want to divide the enemy's attention and make their job of defending more difficult. The primary rule of attacking is to never send an unsupported unit directly at their objective--it's asking them to commit suicide. You give up the element of surprise and leave the enemy unsuppressed, which minimizes your chances of success. The only time you should throw an unsupported unit into an attack is when the survival of your whole force depends on it. For example, you might have to sacrifice a unit to enable the remainder of your force to withdraw or reach defensible positions. "Occupy it, administer it, exploit it. " -- The German plan for conquered Russian territory Planning Your Attack Plan your attack with care. Look for the positions you think the enemy will hold and the approaches you want to use: see if you can cover these positions with rifle and machine gun fire to provide suppression. Position mortars within range to add to the suppression and provide smoke (if you're planning a frontal assault). You might even want to position an antitank gun to provide suppression and counter any enemy tank units. If you plan on using armor during your attack, you'll want to examine the routes they'll take. Plan to take them around minefields or have engineers precede them through mined areas. Make sure tanks can stay out of sight until you need them, but keep them close enough to the front line so their effect can be felt immediately. [. . . ] This inflexible method of warfare, with the objective of accomplishing everything through the use of human masses, is the most inhuman and costly possible. " -- Generaloberst Erhard Rauss, Commander, Fourth and Third Panzer Armies 56 Close Combat III: The Russian Front Index A active roster adding teams to 6 described 6 adding teams 6 Always See the Enemy option 15 ambush arcs and waypoints 17 described 18 Ambush order 18 ambushes and city fighting 28 planning 33 tips 34 ammunition and custom scenarios 47 conserving 43 antitank (AT) gun teams defending against 41 deploying 40 tips 40 using 40 antitank (AT) teams, using 41 armor teams, types of 42 armored cars, and city fighting 28 armored cars, using 42 attacks armor in 29 deploying for 29 planning 29 strategy for 29 tips 29 Begin button 15 Bock, Fedor von 27 Boot Camp 3 Briefing button 7 briefings described 7 for custom scenarios 46 buildings 13 buttons Begin 15 Briefing 7 Flee 22 History 4 Operation Briefing 7 Options 10 Quit 22 Retire 6 Revert 6 Settings 7 Soldier 22 Truce 21 C Campaign Debriefing screen 23 campaigns and promotion points 23 and rank 3 described 2 viewing background of 4 winning 23 chat window 55 city fighting and specific units 27 strategy for 27 close-quarters fighting. See also maps described 12 surveying 12 Command screen 3 command teams using 36 using more than one 36 commanders allocating 26 protecting 36 Communicating with opponents 55 country. See Germans, Russians, or open terrain cover described 34 tips 34 types of 34 crosses on maps 13 custom scenarios ammunition levels 47 choosing 44 choosing forces in 50 choosing length 46 choosing maps 45 choosing season, year 45 choosing weather 46 copying 51 creating briefing text 46 deployment zones in 48 described 44 ending map in 50 game settings for 45 historical unit allocation 46 playing 51 requisition points in 49 saving 51 setting commanders' rank 47 setting requisition points 46 starting map in 50 victory conditions in 50 victory locations in 48 B barrage, setting coordinates for 49 bars above each team 11 Battle Briefing button 7 battle scores described 23 within operations 23 battlefield. See combat screen battles choosing 3 described 2 ending 8, 21 starting 15 stopping 22 winning 22 D Debriefing screen 22 defend arcs adjusting 18 and waypoints 17 described 18 Defend order 18 defending against machine guns 39 against mortars 40 in city fighting 28 defense choosing teams for 25 deploying for 33 planning 32 Index 57 defense (continued) tips 33 types of 32 deployment and victory locations 13 antitank (AT) gun teams 40 checking fields of fire 14 default 14 described 14 for attacks 29 for defense 33 for frontal assaults 30 infantry 37 initial orders 15 deployment zones defined 13 editing 48 Details button 6 difficulty levels 8 and promotion points 8 and requisition points 8 and scoring 8 direct fire, described 19 flanking advantages of 30 described 30 tips 31 Flee button 22 fleeing 21 forests, fighting in 28 frontal assaults deploying for 30 described 29 I indirect fire and line of sight 20 described 19 using 20 infantry deploying 37 moving 37 uses for 36 using other teams as 37 Info button 6 inset map described 12 displaying 11 moving 12 toggling on, off 12 installation 3 Internet TCP/IP connections described 52 playing games using 52 IP addresses 52 IPX connections described 52 playing games using 53 issuing orders 15 G game settings 8, 9 game sounds, videos 10 game speed 10 Game Types list box 4 game play options 7, 9, 10, 11 game play settings 11 games copying 51 hosting. 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