User manual GAMES PC CLOSE COMBAT V-INVASION NORMANDY

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Manual abstract: user guide GAMES PC CLOSE COMBAT V-INVASION NORMANDY

Detailed instructions for use are in the User's Guide.

[. . . ] INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Installing The Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 WHAT'S NEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Also, moving uphill slows units down; moving downhill is generally faster. This is useful if you do not want enemies to reach you or to make a quick get away. However, perhaps the most useful trait of hills is that hills block line of sight. Units can hide behind hills to avoid detection and to protect their flanks. Buildings The key to understanding how to use and deal with buildings is that buildings are incredibly useful to units inside them, particularly infantry. Building roofs provide cover from mortar fire, building walls provide good concealment and hard cover from enemy fire, and tall buildings allow clear fields of fire over lowlevel obstructions. This makes them extremely valuable for infantry and AT gun units, and a menace to tanks. A tank on its own generally cannot detect infantry in a building until it is within Ambush range. A wise commander will go to great lengths to avoid putting a tank anywhere near a building that has not been checked out by friendly infantry first. When approaching a building, it is often useful to deploy Smoke to allow units to advance without fear of detection. It is also good practice to Fire machine guns at buildings as your infantry units approach to suppress any enemy units that might be in the building. Because AT guns have only limited mobility and are vulnerable to mortar fire, buildings are generally a good choice for placement. Unfortunately, placing an AT gun in a building also tends to limit its field of fire. Only light AT guns may be placed in buildings. 26 Gullies, Trenches, and Gun Pits While units cannot cross deep water, shallow water can generally be crossed. Depressions in the earth left by running water can also serve as excellent natural protection. Gullies and trenches conceal soldiers and make them harder to hit, but they can become death traps if the enemy can flank the position and fire down the trench. Gun pits are circular trenches dug for mortars and AT guns. In Campaigns or Operations, if a Battle Group does not move for a turn, they are considered to be resting. If a resting Battle Group is attacked, any Infantry or AT gun it places in the open automatically starts in either a trench or a gun pit. 25 While all buildings conceal troops from the enemy, the stronger the building the more cover it offers from enemy fire. Wooden buildings provide no protection from cannon fire and only limited protection from other kinds of attacks. Stone buildings provide greater protection, and protect against small calibre cannon attacks. The few reinforced military installations found in the Cotentin region provide shelter from all but the most punishing attacks. ENDING A BATTLE Battles can end in a number of different ways. In single battle games, many of these possible endings can be de-selected in the lower right hand corner of the Command Screen. Victory Locations On each map, there are a number of victory locations. [. . . ] Much has happened since the Nazi triumphs of 1940-41. The United Nations have inflicted upon the Germans great defeats, in open battle, man-to-man. Our air offensive has seriously reduced their strength in the air and their capacity to wage war on the ground. Our Home Fronts have given us an overwhelming superiority in weapons and munitions of war, and placed at our disposal great reserves of trained fighting men. [. . . ]

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