User manual GAMES PC COMMANDOS-BEHIND ENEMY LINES

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Detailed instructions for use are in the User's Guide.

[. . . ] Epilepsy Warning Read before using your IBM PC or Compatible computer or allowing your children to use the system. A very small percentage of people have a condition that causes them to experience an epileptic seizure or altered consciousness when exposed to certain light patterns or flashing lights, including those that appear on a monitor screen and while playing games. Such people may have no medical history of seizures or epilepsy. Please take the following precautions to minimize any risk: Prior to use · If you or anyone in your family has ever had an epileptic condition or has experienced altered consciousness when exposed to flickering light, consult your doctor prior to playing. [. . . ] Its soldiers exhibit different behaviors in normal and combat situations. Let us take a look at your opponents: · Sentries: These are soldiers on watch in specific sentry posts. During their normal duties, they stay still at their post. Depending on the importance of the area they are protecting, in case of alarm they will move out to search for you, or else they will defend the area without leaving their post. · Soldiers on watch rounds: These soldiers cover an area by following a predetermined patrol route. If they detect you, they will normally abandon their rounds and track you. · Patrols: Formed by elite soldiers who cover the entire mission under the leadership of a sergeant, patrols will be one of your most lethal adversaries. The sergeant is a clever opponent with a long ranged pistol. The rest of the patrol is equipped with a powerful machine guns and an extremely slight capacity for dialogue. Never stop to chat with them about the weather. · Artillery Posts: From heavy machine guns to heavy cannons, the soldiers who man them have orders to shoot on sight at anything suspicious. If you should manage to kill an artilleryman, Sid may be able to take over the artillery post and turn it into an allied weapon!· Vehicles: Some are moving about, and others are waiting quietly in their hangars, ready to respond to any alarm. There are various types of vehicle controlled by the enemy. Some of them may be abandoned temporarily by their crews, at which time you can move in and take control of the vehicle. In some cases you can even force a vehicle to stop, so that its occupants get out and fall into your trap. Vehicle weapons have a very long and lethal range. · Troop Barracks: Those structures over which there is an enemy flag waving, are troop barracks. At the slightest sign of alarm, they will pour out to look for you, and they will not be in a good mood. In general, try to make sure that this never happens. If it does happen, try to be far away when it does. If you are good with your weapons, you may be able to decimate the troops while in the barracks. HEARING The enemy soldiers can not only see you; they can also hear any suspicious sounds that are a result of your activities. [. . . ] The mission will then be loaded in all the computers. 5) In the window "Select Commandos", the players click on the photos of the characters they will be handling. When all the Commandos have been selected, the Master can click on "Continue" to begin play. 6) During the game, the Master can save and load the game with Control + S / Control + L. [. . . ]

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