User manual GAMES PC CONFLICT ZONE LEVEL EDITOR MANUAL

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Manual abstract: user guide GAMES PC CONFLICT ZONELEVEL EDITOR MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] You can also use the shortcut in the Start Up\Ubsoft games\Masa\Conflict Zone\ menu. 3. Creating a map A panel opens and asks you to decide: · · · The size of the map The type of environment The type of atmosphere By default, EdLand suggests creating an 8 by 8 map, with a temperate environment and `daytime' atmosphere. 3. 1 Size of the map EdLand offers 4 different sizes, from 8 by 8 patches (less than 1 km2) up to 64 by 64 patches (more than 25 km2). Choosing the size of your map will depend mainly on the maximum number of participants you wish to authorize and the style of game you want to create. The smaller the maps, the more violent the game-style, because overcrowding leads to distrust and rivalry and is conducive to rapid confrontations. [. . . ] · · · In `units' mode, you can only add or remove units to or from the map. In `landmarks' mode, you can only add or remove bases and villages. In `landscape' mode, you can only modify the ground. 4. 2. 5 Type of environment With this selection list, dynamic changes to the current type of map environment can be made. Note: it may happen that the map is changed in such a way that it is no longer valid after a change of environment, because certain décor elements (`patches') do not coincide exactly between 2 environments. So this function is provided with no total guarantee that the result will be successful. All the same, in most cases it will help you save precious time rather than having to begin your map all over again. 4. 2. 6 Atmosphere With this selection list, dynamic changes can be made to the type of atmosphere on your map. The difference cannot be perceived until you have loaded your map into the game. 4. 2. 7 Zoom With these 2 icons, you can zoom in and out on the map. 4. 2. 8 Viewing modes This icon allows you to switch between 2 modes of viewing the ground. Press it to move into `landscape check' mode. In this mode, you will see black bars appear indicating linkage problems between elements of the ground that have incorrectly placed. When a map has such linkage problems, it is not valid. Press the icon again to move back into normal viewing mode. 4. 2. 9 Grid Using this icon, you can display or hide the separation grid that lies between décor elements (patches). You can only use this icon if the `landscape check' mode is not activated. 4. 2. 10 Movement mode With this icon, you can shift into movement mode. In this mode, the mouse cursor turns into a multidirectional cross. You can click inside the work zone to cling on to the ground, then ­ so long as you do not release the mouse button ­you can move around on the ground by moving your mouse. 4. 3 Radar minimap Figure 1. This radar minimap allows you to move around within a map that is too large ­ or too closely zoomed-in ­ to be fully displayed on the screen. If this is the case, a red rectangle indicates the portion of the map that is presently on-screen. [. . . ] To choose a pattern, click on its name, then click on the map position where you want to place it. The map changes immediately. If you change the ground on a pattern or in the immediate vicinity of a pattern placed on a map, you may make the pattern invalid. If this happens, the pattern is automatically deleted to avoid the risk of problems. [. . . ]

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