User manual GAMES PC CONNECTIONS

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[. . . ] Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. Portions © 2000 Microsoft Corporation. DIGITAL ANVIL and CONNECTIONS are either registered trademarks or trademarks of Digital Anvil, Inc. [. . . ] Since the earliest Terrans developed their first machine--the lever--the keys to human technology are two prevailing and counterbalancing precepts: imagination and functionality. Can it work better?" A man sees that he cannot survive bitter cold, and yet he suffers winters. Whereas other species would adapt hard shells or thick fur coats, man has adapted intelligence to lead him to take a fur coat from a bear. The drive to make things that work and work better has led him to remain both a constant dreamer and a thorough moderate, so that even today his ships are functional, utilitarian, and even-keeled. If they are beautiful, it is because beauty was a feature someone thought would be useful. Chapter 4 40 Technology The most balanced of the three races, the Terrans have very capable small, medium, and large ship-to-ship combatants, long-range strike capability, and high-tech special weapons. Platforms Headquarters Your home away from home and your single most important--and most expensive--platform, the Headquarters is the base of all supply: both system and unit. You must be able to trace a viable supply line (via Jump Gates) from a system with an HQ to other systems for them to be in supply. Units low on ammunition can fly within the resupply radius of an HQ to resupply, and defense platforms built within that resupply radius will also be taken care of. HQs provide Fabricators and, after a Supply Platform is built, Supplyships. Command points awarded. Terrans 41 Refinery Build a Refinery on a planet, moon, or gas giant from which you want to harvest ore and gas automatically. To mine resources off-planet, you'll need to build a Harvester here. A Refinery offers harvesting, supply, and resupply upgrades. It is also the starting point for all ship creation. Requires: Advanced Hull Factory. Propulsion Lab The Propulsion Lab gives you access to better engines for your ships. Requires: Advanced Hull Factory. Chapter 4 46 Displacement Lab The Displacement Lab provides upgrades for your ship shields--especially useful for lighter-hulled ships. Requires: Advanced Hull Factory. AWS Research Lab These guys make the white coats at the Ballistics Lab look like pikers-- the AWS Research Lab provides strange and exotic technology, including items on loan from our rebel allies inside the Mantis Empire. The special weapons you can find here are the Tempest Charge, Probe, Vampire Arc, and Aegis Shield (all described in "Upgrades and Special Weapons" later in this chapter). Requires: Heavy Shipyard. Ion Cannon A heavy turret gun, the free-floating Ion Cannon delivers a massive wallop wherever you deem. Requires: AWS Research Lab. Terrans 47 Ships Fabricator The Fabricator is your most important nonmilitary ship. Fabricators build platforms--any available platform--on any planet, moon, or gas giant, as well as Jump Gates and defense platforms in space such as the Laser Turret. They can also repair and salvage platforms. Requires: Headquarters. Supplyship As its name suggests, the Supplyship resupplies ships and platforms that are within its resupply radius. Requires: Headquarters; Supply Platform. Harvester The Harvester is essentially a cargo ship that gathers gas from nebulae and ore from asteroid and debris fields--in other words, any resources not on a planetary surface. Requires: Refinery. Chapter 4 48 Admiral In quick battles and multiplayer games, the admiral is the ship that leads its assigned fleet, generating bonuses for all ships in that fleet. [. . . ] · The type of hardware, including network hardware, if applicable. · The operating system (e. g. , DOS, Windows 98, Windows NT, and so on). · The exact wording of any informational or error messages that appeared on your screen. · A description of what happened and what you were doing when the problem occurred. [. . . ]

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