User manual GAMES PC CONQUEST

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Detailed instructions for use are in the User's Guide.

[. . . ] Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein are fictitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. [. . . ] It also offers upgrades that increase the sensor range of your other units. Command points awarded. Chapter 4 42 Laser Turret The Laser Turret does damage about equivalent to the Corvette's laser, but this platform is very useful for defending any given area-- you can place it anywhere in space. Make sure, however, you build it within the resupply radius of an HQ or Supply Platform. Requires: Headquarters. Light Shipyard The Light Shipyard is the first gunshipbuilding platform that will become available to you. Here you can build all your smaller ships: Corvettes, Missile Cruisers, Troopships, and Infiltrators. Requires: Refinery. Jump Gate Wormholes by nature allow easy access between systems, so it's important to build Jump Gates around wormholes along your supply line. A Jump Gate effectively locks out unfriendly traffic, allowing you to shore up your held positions--that is, until someone destroys it, which is possible from either side of the wormhole. Requires: Refinery. Terrans 43 Naval Academy The source of leaders you'll need as you expand your fleet is found at the Naval Academy. It not only automatically recruits new crew from planets at a higher rate than the Marine Training Facility but, in quick battles and multiplayer games, can train and provide up to six unique Terran admirals, each of whom will command and upgrade their entire fleet. Requires: Marine Training Facility. Supply Platform The Supply Platform serves as a secondary base for resupplying units at your forward bases-- with a much larger resupply radius than that of an HQ. It is also mandatory for building Repair Platforms. Requires: Refinery. Repair Platform Chapter 4 The Repair Platform, as its name suggests, repairs ships as well as resupplies both ships and defense platforms. Requires: Supply Platform. 44 Squadron Hangar The Squadron Hangar is the home of fighter-based units and platforms, providing significant upgrades for your fighters. Requires: Naval Academy. Ballistics Lab The Ballistics Lab is where the guys in white coats come up with new destructive implements-- here you can research Cloaking for Infiltrators and Missile Cruisers, as well as upgrade weapons and missiles. Requires: Light Shipyard. Space Station The Space Station, a fighter defense platform, houses a single wing of short-range fighters. The station can be placed anywhere in space. Requires: Squadron Hangar. Terrans 45 Advanced Hull Factory At the Advanced Hull Factory, you can research stronger hulls for your ships--useful considering the pounding Terran ships take from Mantis fighters. Requires: Ballistics Lab. Heavy Shipyard The Heavy Shipyard is where you build the heavy hitters of the fleet, the medium to large ships: Battleships, Fleet Carriers, Lancer Cruisers, and Dreadnoughts. Take advantage of it, because you aren't going to win this war with Corvettes. Requires: Advanced Hull Factory. Propulsion Lab The Propulsion Lab gives you access to better engines for your ships. Requires: Advanced Hull Factory. Chapter 4 46 Displacement Lab The Displacement Lab provides upgrades for your ship shields--especially useful for lighter-hulled ships. Requires: Advanced Hull Factory. AWS Research Lab These guys make the white coats at the Ballistics Lab look like pikers-- the AWS Research Lab provides strange and exotic technology, including items on loan from our rebel allies inside the Mantis Empire. [. . . ] · A description of how you tried to solve the problem. Assisted Support No-Charge Assisted Personal Support: If you acquired this product as a stand-alone retail product, you are eligible for unlimited no-charge assisted Personal Support for this product during regular business hours. You can receive no-charge Personal Support via the Web or the telephone. When submitting incidents, be prepared to provide your Product ID (PID) number. For Applications, the PID is a 20-digit number that you can find by clicking About on the main screen. [. . . ]

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