User manual GAMES PC CONQUESTS OF CAMELOT-KING ARTHUR-THE SEARCH FOR THE GRAIL

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Manual abstract: user guide GAMES PC CONQUESTS OF CAMELOT-KING ARTHUR-THE SEARCH FOR THE GRAIL

Detailed instructions for use are in the User's Guide.

[. . . ] Use 16 by 16 for 4 players, and larger still for 6 to 8 players. 3. 2 Types of environment The same types of décor ­ plains, hills, mountains, canyons, rivers, etc. ­ can be accessed regardless of the environment. The choice you make is mostly a question of taste and atmosphere. Besides the décor, each environment is distinguished by its civilian houses and different native populations. · 'Temperate': same type of environment as in the the Ukrainian conflict in the Solo campaign. · 'Snowy': same type of environment as in the Himalayan conflict in the Solo campaign. · 'Desert': same type of environment as in the Nigerian conflict in the Solo campaign. · 'Tropi cal': same type of environment as in the Malayan conflict in the Solo campaign. 3. 3 Type of atmosphere · 'Day': the middle of the day, with the sun high in the sky. · 'Sunset': the sun going down. · 'Night': night time with a bright full moon, making it possible to see the décor and units. · 'Dawn': sunrise. When you have chosen all your parameters, click on OK to create a blank map with the parameters you have selected. 4. The interface EdLand's interface is made up of a menu, an icon bar, a work zone, a radar minimap and a scrolling list. 4. 1 Menu 4. 1. 1 'File' 'New': creates a new map and opens the initial panel to choose size, environment and atmosphere. [. . . ] If you do not save, your modifications will be lost. 4. 1. 2 Edit 'Copy': to copy the present selection into buffer memory. By default, the selection only concerns the ground. If CTRL is kept pressed down while making the selection, it will include the ground and everything on it (base, village, civilians). 'Paste': to paste the contents of the buffer memory onto the currently selected position. 4. 1. 3 'View' 'Center': centers the view on the middle of the map in main view. 'Landscape': click to activate or deactivate the display of the ground. 'Landmarks': click to activate or deactivate the display of bases and villages. 'Units': click to activate or deactivate display of units. 'All': click to activate or deactivate display of all elements on the map. 4. 2 Icon bar 4. 2. 1 New map Shortcut to 'File/New'. 4. 2. 2 Open Shortcut to 'File/Open'. 4. 2. 3 Save Shortcut to 'File/Save'. 4. 2. 4 Editing mode With this selection list, you can change the editing mode. · · · In `units' mode, you can only add or remove units to or from the map. In `landmarks' mode, you can only add or remove bases and villages. In `landscape' mode, you can only modify the ground. 4. 2. 5 Type of environment With this selection list, dynamic changes to the current type of map environment can be made. It is possible to place incompatible patches, which do not link up, side by side, but you should make sure that such situations do not arise. If you are uncertain about your map, you can access the `landscape check' viewing mode from the icon bar: this allows you to check which patches placed on the map pose a problem. To select a patch, click on it with the left-hand button on the mouse. Then click on the map position where you want to put it. Once your patches are in place, you can turn or position them in many different ways. To turn a positioned patch - or shift to a variant - click on it with the right-hand button on the mouse. If you go too quickly and pass over the variant you want, you can go on changing variants until you get back to the one you are looking for (the variants are displayed on a continuous loop). 4. 6 Patterns A pattern is a bit of map that is ready-made and ready for use. A pattern comprises patches of ground and possibly houses and even units. The most important patterns are village patterns (civilian) and army base patterns (military). A map is valid as soon as a minimum of 2 basic patterns have been put down. You can access the pattern list in the scrolling window to the right of the work zone. [. . . ] The file with the suffix `EDL' comprises the map with the décor and all the parameters. The `JPG' file corresponds to what is seen on the radar minimap display (and the strategic map). 6. Modifying an existing map To modify a map that has already been created, launch EdLand and, once within, click on the `Open' icon or choose `File/Open', then search your hard disk for the file you want to change. When the map is open, you c change it as you please, then save it using the icon bar or an `File/Save'. The original map will be overwritten by the new one. [. . . ]

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