User manual GAMES PC CONQUESTS OF CAMELOT-THE SEARCH FOR THE GRAIL

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Manual abstract: user guide GAMES PC CONQUESTS OF CAMELOT-THE SEARCH FOR THE GRAIL

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[. . . ] Copyright © 1997­2001 by RAD Game Tools, Inc. Copyright © 1991­2001 by RAD Game Tools, Inc. 417 Fifth Avenue New York, NY 10016 USA MADE IN THE USA. First Edition, September 2001 10 9 8 7 6 5 4 3 2 1 CONTENTS CHAPTER 1 AND GAME REQUIREMENTS INSTALLATION 1 Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Installing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Playing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CHAPTER 2 5 INTRODUCTION Five Impulses of Civilization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Exploration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Economics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Knowledge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Conquest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Big Picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Winning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 The Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Interface Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 CHAPTER 3 A SETTING UP GAME 11 Your First Decision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Choose Your World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 World Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Land Mass and Water Coverage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Climate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Temperature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 vi Player Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Your Civilization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Your Opponents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Difficulty Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Game Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Ready, Set, Go . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Saving, Quitting, and Loading Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 CHAPTER 4 21 FOR BEGINNERS ONLY Building Your First City . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Examining the City Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Early Priorities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Researching Civilization Advances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Meanwhile, Back in the City. . . [. . . ] Both industrial pollution and nuclear contamination can be eliminated by cleanup efforts. When your Worker is in the appropriate square, click the Clean Up Pollution order or press [Shift]-[C]. Bu i ld Ro ad Building roads across terrain reduces the movement point cost of that square to onethird of a point, provided that the moving unit enters from an adjacent road square. It also improves the commerce production of the square. When your Worker is in the appropriate square, click the Build Road order or press [R]. To build a continuous road linking the Worker's current location to another square, press [Ctrl]-[R]. You'll need to select the destination square, in the same way as you do for a GoTo order. You can also assign your Worker to a long-term project: building an unbroken network of roads linking all of your cities and all of the special natural resources within your borders. To start this ambitious undertaking, press [Ctrl]-[N]. Build Railroads Laying track across terrain eliminates the movement point cost of that square, providing the moving unit enters from an adjacent railroad square. Railroads also increase the yields of both irrigation and mines. You can only build them where you have already built roads. In addition, railroads require both Iron and Coal. When your Worker is in the appropriate square, click the Build Railroads order or press [Shift]-[R]. To build a continuous railroad linking the Worker's current location to another square, use [Ctrl]-[Shift]-[R]. You'll need to select the destination square, in the same way as you do for a GoTo order. 88 Bu i ld C olo ny Sometimes you find out too late--after you've built a city--that there's a great strategic resource or luxury just a few squares outside the City Radius. You can't wait until the city's border expands to bring it under your dominion; you need the resource now. If you have a Worker available, you can solve this problem by building a colony. A colony is not a city, but rather a small settlement with a specific purpose. It gives any city that's connected to it access to the strategic resource or luxury in the colonized square. When your Worker is in the appropriate square, click the Build Colony order or press [B]. The important idea is that each advance is a building block that allows research into further advances. You can even eventually research into the realm of science fiction; each futuristic advance you discover adds bonus points to your final score, as we'll explain below in "Future Technology. " Accumulated research isn't the only way to gain advances. Contact with a minor tribe might also net you a new civilization advance. Finally, during parley with other civilizations, you can sometimes get or give advances in trade. We'll give you the full details under Chapter 13: Diplomacy and Trade. Civilization advances are organized into ages. Your civilization must successfully gain all of the critical technologies of an age before moving on to research advances that belong to the next age. Of course, learning all the advances in an age is your best bet. 92 Climbing the Technology Tree Once your civilization begins to accumulate scientific research, your Science Advisor asks you to choose a new civilization advance to research. He suggests a line to pursue, but before you just accept his choice, take a look at the options. Click the arrow to the right of his suggestion to choose from a drop-down list of the advances you could research right now. If not, use the Big Picture option to open the Science Advisor's screen. The Tree of Advances The Science Advisor presents all the possible avenues of research in the form of a handy flowchart. This chart not only shows the research that's available to you now, it charts the entire future of science. You can use the arrows near the bottom of the screen to move between the ages of scientific discovery. You can take a look at the Civilopedia entry for any advance by right-clicking on the name of the advance. The entries for any units, improvements, or Wonders are also just a click away. When you decide which advance you're most interested in pursuing, just click on it. All the advances you need to research in order to reach your goal are selected for you and queued up. Unless you give them other instructions, your scientists will follow this line of research until you reach your goal. 93 If you know the next few advances you wish to research, but they don't lie directly along the line to some future goal, that's okay. You can establish your own research queue, advance by advance. After you have selected the first advance (#1), hold down the [Shift] key and select another advance. Voilà! [. . . ] OWNERSHIP; COPYRIGHT: Title to the Software and the Documentation, and patents, copyrights and all other property rights applicable thereto, shall at all times remain solely and exclusively with Infogrames Interactive and its licensors, and You shall not take any action inconsistent with such title. The Software and the Documentation are protected by United States, Canadian and other applicable laws and by international treaty provisions. Any rights not expressly granted herein are reserved to Infogrames Interactive and its licensors. OTHER RESTRICTIONS: You may not cause or permit the disclosure, copying, renting, licensing, sublicensing, leasing, dissemination or other distribution of the Software or the Documentation by any means or in any form, without the prior written consent of Infogrames Interactive. You may not modify, enhance, supplement, create derivative work from, adapt, translate, reverse engineer, decompile, disassemble or otherwise reduce the Software to human readable form. LIMITED WARRANTY: Infogrames Interactive warrants for a period of ninety (90) days following original retail purchase of this copy of the Software that the Software is free from substantial errors or defects that will materially interfere with the operation of the Software as described in the Documentation. This limited warranty: (i) applies to the initial purchaser only and may be acted upon only by the initial purchaser; and (ii) does not apply to any patch, update, upgrade, modification, or other enhancement provided by Infogrames Interactive with respect to the Software or the Documentation or to any bonus game provided by Infogrames Interactive at no extra charge as part 218 of the Package, which are provided on an AS IS BASIS ONLY. [. . . ]

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